diff options
Diffstat (limited to 'materialsystem/stdshaders/portal_refract_dx8_helper.cpp')
| -rw-r--r-- | materialsystem/stdshaders/portal_refract_dx8_helper.cpp | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/portal_refract_dx8_helper.cpp b/materialsystem/stdshaders/portal_refract_dx8_helper.cpp new file mode 100644 index 0000000..930ea1f --- /dev/null +++ b/materialsystem/stdshaders/portal_refract_dx8_helper.cpp @@ -0,0 +1,145 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#include "BaseVSShader.h" +#include "mathlib/vmatrix.h" +#include "portal_refract_dx8_helper.h" +#include "convar.h" + +// Auto generated inc files +#include "portal_refract_vs11.inc" +#include "portal_refract_ps11.inc" + +void InitParamsPortalRefract_DX8( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName, PortalRefractVarsDX8_t &info ) +{ + // Set material flags + SET_FLAGS( MATERIAL_VAR_MODEL ); + SET_FLAGS( MATERIAL_VAR_TRANSLUCENT ); + + // Set material parameter default values + if ( ( info.m_nStage != -1 ) && ( !params[info.m_nStage]->IsDefined() ) ) + { + params[info.m_nStage]->SetIntValue( 0 ); + } + + if ( ( info.m_nPortalOpenAmount != -1 ) && ( !params[info.m_nPortalOpenAmount]->IsDefined() ) ) + { + params[info.m_nPortalOpenAmount]->SetFloatValue( kDefaultPortalOpenAmount ); + } + + if ( ( info.m_nPortalStatic != -1 ) && ( !params[info.m_nPortalStatic]->IsDefined() ) ) + { + params[info.m_nPortalStatic]->SetFloatValue( kDefaultPortalStatic ); + } +} + +void InitPortalRefract_DX8( CBaseVSShader *pShader, IMaterialVar** params, PortalRefractVarsDX8_t &info ) +{ + if ( (info.m_nPortalMaskTexture != -1) && params[info.m_nPortalMaskTexture]->IsDefined() ) + { + pShader->LoadTexture( info.m_nPortalMaskTexture ); + } + + if ( (info.m_nPortalColorTexture != -1) && params[info.m_nPortalColorTexture]->IsDefined() ) + { + pShader->LoadTexture( info.m_nPortalColorTexture ); + } +} + +void DrawPortalRefract_DX8( CBaseVSShader *pShader, IMaterialVar** params, + IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, PortalRefractVarsDX8_t &info ) +{ + int nStage = IS_PARAM_DEFINED( info.m_nStage ) ? params[info.m_nStage]->GetIntValue() : 0; + + SHADOW_STATE + { + // Set stream format + pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION | VERTEX_NORMAL, 1, NULL, 4 ); + + // Vertex Shader + DECLARE_STATIC_VERTEX_SHADER( portal_refract_vs11 ); + SET_STATIC_VERTEX_SHADER_COMBO( STAGE, nStage ); + SET_STATIC_VERTEX_SHADER( portal_refract_vs11 ); + + // Pixel Shader + DECLARE_STATIC_PIXEL_SHADER( portal_refract_ps11 ); + SET_STATIC_PIXEL_SHADER_COMBO( STAGE, nStage ); + SET_STATIC_PIXEL_SHADER( portal_refract_ps11 ); + + // Textures + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); + + // Enable alpha testing for all stages + pShaderShadow->EnableAlphaTest( true ); + pShaderShadow->AlphaFunc( SHADER_ALPHAFUNC_GREATER, 0.5f ); + + // Enable alpha blending for stage 2 + if ( nStage == 2 ) + { + pShader->EnableAlphaBlending( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA ); + pShaderShadow->AlphaFunc( SHADER_ALPHAFUNC_GREATER, 1.0f/255.0f ); + } + + // Disable z-writes for all passes + pShaderShadow->EnableDepthWrites( false ); + + // Disable alpha-writes for all passes + pShaderShadow->EnableAlphaWrites( false ); + + pShader->DefaultFog(); + } + DYNAMIC_STATE + { + // Set Vertex Shader Combos + DECLARE_DYNAMIC_VERTEX_SHADER( portal_refract_vs11 ); + SET_DYNAMIC_VERTEX_SHADER( portal_refract_vs11 ); + + // Set Vertex Shader Constants + if ( IS_PARAM_DEFINED( info.m_nTextureTransform ) ) + { + pShader->SetVertexShaderTextureTransform( VERTEX_SHADER_SHADER_SPECIFIC_CONST_1, info.m_nTextureTransform ); + } + + // Time % 1000 + float vPackedVsConst1[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + vPackedVsConst1[0] = pShaderAPI->CurrentTime(); + vPackedVsConst1[0] -= (float)( floor( vPackedVsConst1[0] / 1000.0f ) ) * 1000.0f; + pShaderAPI->SetVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_0, vPackedVsConst1, 1 ); + + // Set Pixel Shader Combos + DECLARE_DYNAMIC_PIXEL_SHADER( portal_refract_ps11 ); + SET_DYNAMIC_PIXEL_SHADER( portal_refract_ps11 ); + + // Bind textures + pShader->BindTexture( SHADER_SAMPLER0, info.m_nPortalColorTexture ); + pShader->BindTexture( SHADER_SAMPLER1, info.m_nPortalMaskTexture ); + + // Set Pixel Shader Constants + pShaderAPI->SetPixelShaderFogParams( 6 ); + + // Set c0-c3 to contain four rows of ViewProj matrix + VMatrix mView, mProj; + pShaderAPI->GetMatrix( MATERIAL_VIEW, mView.m[0] ); + pShaderAPI->GetMatrix( MATERIAL_PROJECTION, mProj.m[0] ); + VMatrix mViewProj = mView * mProj; + mViewProj = mViewProj.Transpose(); + pShaderAPI->SetPixelShaderConstant( 0, mViewProj.m[0], 4 ); + + // Portal open amount + float vPackedConst1[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + vPackedConst1[0] = ( IS_PARAM_DEFINED( info.m_nPortalOpenAmount ) ? params[info.m_nPortalOpenAmount]->GetFloatValue() : kDefaultPortalOpenAmount ); + vPackedConst1[1] = 1.0f - ( IS_PARAM_DEFINED( info.m_nPortalStatic ) ? params[info.m_nPortalStatic]->GetFloatValue() : kDefaultPortalStatic ); + vPackedConst1[2] = ( IS_PARAM_DEFINED( info.m_nPortalColorScale ) ? params[info.m_nPortalColorScale]->GetFloatValue() : kDefaultPortalColorScale ) / 4.0f; // Will scale by 4 in ps + + //vPackedConst4[0] = 0.6f; + //DevMsg( "Refract Time: %f\n", vPackedConst4[0] ); + + pShaderAPI->SetPixelShaderConstant( 1, vPackedConst1, 1 ); + pShaderAPI->SetVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_3, vPackedConst1, 1 ); + + // Camera position + float vEyePos[4] = { 0.0f, 0.0f, 0.0f, 0.0f }; + pShaderAPI->GetWorldSpaceCameraPosition( vEyePos ); + pShaderAPI->SetPixelShaderConstant( 5, vEyePos, 1 ); + } + pShader->Draw(); +} |