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-rw-r--r--materialsystem/stdshaders/portal.cpp262
1 files changed, 262 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/portal.cpp b/materialsystem/stdshaders/portal.cpp
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+++ b/materialsystem/stdshaders/portal.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "BaseVSShader.h"
+#include "portal_vs20.inc"
+#include "portal_ps20.inc"
+#include "portal_ps20b.inc"
+#include "convar.h"
+#include "cpp_shader_constant_register_map.h"
+
+
+DEFINE_FALLBACK_SHADER( Portal, Portal_DX90 )
+
+BEGIN_VS_SHADER( Portal_DX90,
+ "Help for Portal shader" )
+
+ BEGIN_SHADER_PARAMS
+ SHADER_PARAM_OVERRIDE( COLOR, SHADER_PARAM_TYPE_COLOR, "{255 255 255}", "unused", SHADER_PARAM_NOT_EDITABLE )
+ SHADER_PARAM_OVERRIDE( ALPHA, SHADER_PARAM_TYPE_FLOAT, "1.0", "unused", SHADER_PARAM_NOT_EDITABLE )
+ SHADER_PARAM( STATICAMOUNT, SHADER_PARAM_TYPE_FLOAT, "0.0", "Amount of the static blend texture to blend into the base texture" )
+ SHADER_PARAM( STATICBLENDTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "", "When adding static, this is the texture that gets blended in" )
+ SHADER_PARAM( STATICBLENDTEXTUREFRAME, SHADER_PARAM_TYPE_INTEGER, "0", "" )
+ SHADER_PARAM( ALPHAMASKTEXTURE, SHADER_PARAM_TYPE_TEXTURE, "", "An alpha mask for odd shaped portals" )
+ SHADER_PARAM( ALPHAMASKTEXTUREFRAME, SHADER_PARAM_TYPE_INTEGER, "0", "" )
+ SHADER_PARAM( RENDERFIXZ, SHADER_PARAM_TYPE_INTEGER, "0", "Special depth handling, intended for rendering bug workarounds for extremely close polygons" )
+ SHADER_PARAM( USEALTERNATEVIEWMATRIX, SHADER_PARAM_TYPE_INTEGER, "1", "Use the alternate view matrix instead of the current view matrix" )
+ SHADER_PARAM( ALTERNATEVIEWMATRIX, SHADER_PARAM_TYPE_MATRIX, "0", "The alternate view matrix to use when $usealternateviewmatrix is enabled" )
+ END_SHADER_PARAMS
+
+ SHADER_INIT_PARAMS()
+ {
+ SET_FLAGS( MATERIAL_VAR_TRANSLUCENT );
+ if( !params[BASETEXTURE]->IsDefined() )
+ {
+ SET_FLAGS2( MATERIAL_VAR2_NEEDS_POWER_OF_TWO_FRAME_BUFFER_TEXTURE );
+ }
+ }
+
+ SHADER_FALLBACK
+ {
+ if ( g_pHardwareConfig->GetDXSupportLevel() < 90 )
+ return "Portal_DX80";
+
+ return 0;
+ }
+
+ SHADER_INIT
+ {
+ if ( params[BASETEXTURE]->IsDefined() )
+ {
+ if ( IsX360() )
+ {
+ // prevent unused rt access
+ IMaterialVar* pNameVar = params[BASETEXTURE];
+ const char *pStringValue = pNameVar->GetStringValue();
+ if ( !V_stricmp( pStringValue, "_rt_portal1" ) || !V_stricmp( pStringValue, "_rt_portal2" ) )
+ {
+ pNameVar->SetStringValue( "white" );
+ }
+ }
+ LoadTexture( BASETEXTURE, TEXTUREFLAGS_SRGB );
+ }
+
+ if ( params[STATICBLENDTEXTURE]->IsDefined() )
+ LoadTexture( STATICBLENDTEXTURE );
+ if ( params[ALPHAMASKTEXTURE]->IsDefined() )
+ LoadTexture( ALPHAMASKTEXTURE );
+
+ if ( !params[STATICAMOUNT]->IsDefined() )
+ params[STATICAMOUNT]->SetFloatValue( 0.0f );
+
+ if ( !params[STATICAMOUNT]->IsDefined() )
+ params[STATICAMOUNT]->SetFloatValue( 0.0f );
+
+ if ( !params[STATICBLENDTEXTURE]->IsDefined() )
+ params[STATICBLENDTEXTURE]->SetIntValue( 0 );
+ if ( !params[STATICBLENDTEXTUREFRAME]->IsDefined() )
+ params[STATICBLENDTEXTUREFRAME]->SetIntValue( 0 );
+
+ if ( !params[ALPHAMASKTEXTURE]->IsDefined() )
+ params[ALPHAMASKTEXTURE]->SetIntValue( 0 );
+ if ( !params[ALPHAMASKTEXTUREFRAME]->IsDefined() )
+ params[ALPHAMASKTEXTUREFRAME]->SetIntValue( 0 );
+
+ if ( !params[RENDERFIXZ]->IsDefined() )
+ params[RENDERFIXZ]->SetIntValue( 0 );
+
+ if ( !params[USEALTERNATEVIEWMATRIX]->IsDefined() )
+ params[USEALTERNATEVIEWMATRIX]->SetIntValue( 0 );
+
+ if ( !params[ALTERNATEVIEWMATRIX]->IsDefined() )
+ {
+ VMatrix matIdentity;
+ matIdentity.Identity();
+ params[ALTERNATEVIEWMATRIX]->SetMatrixValue( matIdentity );
+ }
+ }
+
+ SHADER_DRAW
+ {
+ bool bStaticBlendTexture = params[STATICBLENDTEXTURE]->IsTexture();
+ bool bAlphaMaskTexture = ( params[ALPHAMASKTEXTURE]->IsTexture()? 1 : 0 );
+
+ float fStaticAmount = params[STATICAMOUNT]->GetFloatValue();
+
+ SHADOW_STATE
+ {
+ SetInitialShadowState();
+ FogToFogColor();
+
+ if( params[RENDERFIXZ]->GetIntValue() == 0 )
+ {
+ //pShaderShadow->EnablePolyOffset( SHADER_POLYOFFSET_DECAL ); //a portal is effectively a decal on top of a wall
+ pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_NEAREROREQUAL );
+ }
+ else
+ {
+ pShaderShadow->EnablePolyOffset( SHADER_POLYOFFSET_DISABLE );
+ pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_ALWAYS );
+ pShaderShadow->EnableDepthTest( false );
+ pShaderShadow->EnableDepthWrites( false );
+ }
+
+ pShaderShadow->EnableAlphaTest( true );
+
+ if( bAlphaMaskTexture )
+ {
+ pShaderShadow->EnableBlending( true );
+ pShaderShadow->BlendFunc( SHADER_BLEND_SRC_ALPHA, SHADER_BLEND_ONE_MINUS_SRC_ALPHA );
+ }
+ else
+ {
+ pShaderShadow->EnableBlending( false );
+ }
+
+ pShaderShadow->EnableSRGBWrite( true );
+
+ int fmt = VERTEX_POSITION | VERTEX_NORMAL;
+ int userDataSize = 0;
+ int iTexCoords = 1;
+ if( IS_FLAG_SET( MATERIAL_VAR_MODEL ) )
+ {
+ userDataSize = 4;
+ }
+ else
+ {
+ fmt |= VERTEX_TANGENT_S | VERTEX_TANGENT_T;
+ }
+ pShaderShadow->VertexShaderVertexFormat( fmt, iTexCoords, NULL, userDataSize );
+
+ pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
+ pShaderShadow->EnableSRGBRead( SHADER_SAMPLER0, true );
+
+ if( bStaticBlendTexture || bAlphaMaskTexture )
+ pShaderShadow->EnableTexture( SHADER_SAMPLER1, true );
+
+ if( bStaticBlendTexture && bAlphaMaskTexture )
+ pShaderShadow->EnableTexture( SHADER_SAMPLER2, true );
+
+ DECLARE_STATIC_VERTEX_SHADER( portal_vs20 );
+ SET_STATIC_VERTEX_SHADER_COMBO( HASALPHAMASK, bAlphaMaskTexture );
+ SET_STATIC_VERTEX_SHADER_COMBO( HASSTATICTEXTURE, bStaticBlendTexture );
+ SET_STATIC_VERTEX_SHADER_COMBO( USEALTERNATEVIEW, (params[USEALTERNATEVIEWMATRIX]->GetIntValue() != 0) );
+ SET_STATIC_VERTEX_SHADER( portal_vs20 );
+
+ if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
+ {
+ DECLARE_STATIC_PIXEL_SHADER( portal_ps20b );
+ SET_STATIC_PIXEL_SHADER_COMBO( HASALPHAMASK, bAlphaMaskTexture );
+ SET_STATIC_PIXEL_SHADER_COMBO( HASSTATICTEXTURE, bStaticBlendTexture );
+ SET_STATIC_PIXEL_SHADER( portal_ps20b );
+ }
+ else
+ {
+ DECLARE_STATIC_PIXEL_SHADER( portal_ps20 );
+ SET_STATIC_PIXEL_SHADER_COMBO( HASALPHAMASK, bAlphaMaskTexture );
+ SET_STATIC_PIXEL_SHADER_COMBO( HASSTATICTEXTURE, bStaticBlendTexture );
+ SET_STATIC_PIXEL_SHADER( portal_ps20 );
+ }
+
+ }
+ DYNAMIC_STATE
+ {
+ pShaderAPI->SetDefaultState();
+
+ //x is static, y is inverse static
+ float pc0[4] = { fStaticAmount, 1.0f - fStaticAmount, 0.0f, 0.0f };
+ pShaderAPI->SetPixelShaderConstant( 0, pc0 );
+
+ pShaderAPI->SetPixelShaderFogParams( PSREG_FOG_PARAMS );
+
+ float vEyePos_SpecExponent[4];
+ pShaderAPI->GetWorldSpaceCameraPosition( vEyePos_SpecExponent );
+ vEyePos_SpecExponent[3] = 0.0f;
+ pShaderAPI->SetPixelShaderConstant( PSREG_EYEPOS_SPEC_EXPONENT, vEyePos_SpecExponent, 1 );
+
+ if ( params[BASETEXTURE]->IsTexture() )
+ BindTexture( SHADER_SAMPLER0, BASETEXTURE, FRAME );
+ else
+ pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 );
+
+ bool bHasStatic = (fStaticAmount > 0.0f);
+ bool bUsingStaticTexture = (bStaticBlendTexture && bHasStatic);
+
+ if ( bAlphaMaskTexture )
+ {
+ BindTexture( SHADER_SAMPLER1, ALPHAMASKTEXTURE, ALPHAMASKTEXTUREFRAME );
+ if ( bUsingStaticTexture )
+ BindTexture( SHADER_SAMPLER2, STATICBLENDTEXTURE, STATICBLENDTEXTUREFRAME );
+ }
+ else
+ {
+ if ( bUsingStaticTexture )
+ BindTexture( SHADER_SAMPLER1, STATICBLENDTEXTURE, STATICBLENDTEXTUREFRAME );
+ }
+
+ if ( params[USEALTERNATEVIEWMATRIX]->GetIntValue() != 0 )
+ {
+ const VMatrix &matCustomView = params[ALTERNATEVIEWMATRIX]->GetMatrixValue();
+
+ VMatrix matProj;
+ pShaderAPI->GetMatrix( MATERIAL_PROJECTION, matProj.Base() );
+ MatrixTranspose( matProj, matProj );
+
+ VMatrix matFinal;
+ MatrixMultiply( matProj, matCustomView, matFinal );
+ pShaderAPI->SetVertexShaderConstant( VERTEX_SHADER_SHADER_SPECIFIC_CONST_0, matFinal.Base(), 4 );
+ }
+
+ DECLARE_DYNAMIC_VERTEX_SHADER( portal_vs20 );
+ SET_DYNAMIC_VERTEX_SHADER_COMBO( SKINNING, pShaderAPI->GetCurrentNumBones() > 0 );
+ SET_DYNAMIC_VERTEX_SHADER_COMBO( ADDSTATIC, bHasStatic );
+ SET_DYNAMIC_VERTEX_SHADER( portal_vs20 );
+
+ if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
+ {
+ DECLARE_DYNAMIC_PIXEL_SHADER( portal_ps20b );
+ SET_DYNAMIC_PIXEL_SHADER_COMBO( ADDSTATIC, bHasStatic );
+ SET_DYNAMIC_PIXEL_SHADER_COMBO( HDRENABLED, IsHDREnabled() );
+ SET_DYNAMIC_PIXEL_SHADER_COMBO( PIXELFOGTYPE, pShaderAPI->GetPixelFogCombo() );
+ SET_DYNAMIC_PIXEL_SHADER( portal_ps20b );
+ }
+ else
+ {
+ DECLARE_DYNAMIC_PIXEL_SHADER( portal_ps20 );
+ SET_DYNAMIC_PIXEL_SHADER_COMBO( ADDSTATIC, bHasStatic );
+ SET_DYNAMIC_PIXEL_SHADER_COMBO( HDRENABLED, IsHDREnabled() );
+ SET_DYNAMIC_PIXEL_SHADER_COMBO( PIXELFOGTYPE, pShaderAPI->GetPixelFogCombo() );
+ SET_DYNAMIC_PIXEL_SHADER( portal_ps20 );
+ }
+ }
+
+ Draw();
+ }
+
+END_SHADER
+
+