diff options
Diffstat (limited to 'materialsystem/stdshaders/occlusion_dx8.cpp')
| -rw-r--r-- | materialsystem/stdshaders/occlusion_dx8.cpp | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/occlusion_dx8.cpp b/materialsystem/stdshaders/occlusion_dx8.cpp new file mode 100644 index 0000000..a863d58 --- /dev/null +++ b/materialsystem/stdshaders/occlusion_dx8.cpp @@ -0,0 +1,62 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "BaseVSShader.h" +#include "writez.inc" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DEFINE_FALLBACK_SHADER( Occlusion, Occlusion_DX8 ) + +BEGIN_VS_SHADER_FLAGS( Occlusion_DX8, "Help for Occlusion", SHADER_NOT_EDITABLE ) + + BEGIN_SHADER_PARAMS + END_SHADER_PARAMS + + SHADER_INIT_PARAMS() + { + } + + SHADER_FALLBACK + { + if ( IsPC() && g_pHardwareConfig->GetDXSupportLevel() < 80 ) + { + return "Wireframe"; + } + return 0; + } + + SHADER_INIT + { + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableColorWrites( false ); + pShaderShadow->EnableAlphaWrites( false ); + pShaderShadow->EnableDepthWrites( false ); + + pShaderShadow->VertexShaderVertexFormat( VERTEX_POSITION, 1, 0, 0 ); + + writez_Static_Index vshIndex; + pShaderShadow->SetVertexShader( "writez", vshIndex.GetIndex() ); + pShaderShadow->SetPixelShader( "white" ); + } + DYNAMIC_STATE + { + writez_Dynamic_Index vshIndex; + vshIndex.SetDOWATERFOG( pShaderAPI->GetSceneFogMode() == MATERIAL_FOG_LINEAR_BELOW_FOG_Z ); + pShaderAPI->SetVertexShaderIndex( vshIndex.GetIndex() ); + pShaderAPI->SetPixelShaderIndex( 0 ); + } + Draw(); + } +END_SHADER + |