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+//====== Copyright � 1996-2007, Valve Corporation, All rights reserved. ===========================
+
+// Includes =======================================================================================
+#include "common_vs_fxc.h"
+
+// Input values ===================================================================================
+struct VS_INPUT
+{
+ float3 vPos : POSITION;
+ float2 vBaseTexCoord : TEXCOORD0;
+};
+
+// Interpolated values ============================================================================
+struct VS_OUTPUT
+{
+ float4 projPos : POSITION;
+ float2 vUv0 : TEXCOORD0;
+};
+
+// Main ===========================================================================================
+VS_OUTPUT main( const VS_INPUT i )
+{
+ VS_OUTPUT o;
+
+ o.projPos.xyzw = float4( i.vPos.xyz, 1.0f );
+ o.vUv0.xy = i.vBaseTexCoord.xy;
+
+ return o;
+}