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-rw-r--r--materialsystem/stdshaders/hsv_ps2x.fxc27
1 files changed, 27 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/hsv_ps2x.fxc b/materialsystem/stdshaders/hsv_ps2x.fxc
new file mode 100644
index 0000000..617b90d
--- /dev/null
+++ b/materialsystem/stdshaders/hsv_ps2x.fxc
@@ -0,0 +1,27 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler BaseTextureSampler : register( s0 );
+
+struct PS_INPUT
+{
+ float2 baseTexCoord : TEXCOORD0;
+};
+
+HALF4 main( PS_INPUT i ) : COLOR
+{
+ HALF4 result;
+ HALF4 baseColor;
+ HALF maxValue;
+
+ baseColor = tex2D( BaseTextureSampler, i.baseTexCoord );
+ maxValue = max( baseColor.r, baseColor.g );
+ maxValue = max( baseColor.b, maxValue );
+ result = maxValue;
+ result.a = 1.0f;
+ return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}
+