summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/hsv.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'materialsystem/stdshaders/hsv.cpp')
-rw-r--r--materialsystem/stdshaders/hsv.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/hsv.cpp b/materialsystem/stdshaders/hsv.cpp
new file mode 100644
index 0000000..a5e3d4a
--- /dev/null
+++ b/materialsystem/stdshaders/hsv.cpp
@@ -0,0 +1,67 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "BaseVSShader.h"
+#include "screenspaceeffect_vs20.inc"
+#include "hsv_ps20.inc"
+#include "hsv_ps20b.inc"
+
+BEGIN_VS_SHADER_FLAGS( HSV, "Help for HSV", SHADER_NOT_EDITABLE )
+ BEGIN_SHADER_PARAMS
+ END_SHADER_PARAMS
+
+ SHADER_INIT_PARAMS()
+ {
+ SET_FLAGS2( MATERIAL_VAR2_NEEDS_FULL_FRAME_BUFFER_TEXTURE );
+ }
+
+ SHADER_INIT
+ {
+ }
+
+ SHADER_FALLBACK
+ {
+ // Requires DX9 + above
+ if (g_pHardwareConfig->GetDXSupportLevel() < 90)
+ {
+ Assert( 0 );
+ return "Wireframe";
+ }
+ return 0;
+ }
+
+ SHADER_DRAW
+ {
+ SHADOW_STATE
+ {
+ pShaderShadow->EnableTexture( SHADER_SAMPLER0, true );
+ int fmt = VERTEX_POSITION;
+ pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 );
+
+ DECLARE_STATIC_VERTEX_SHADER( screenspaceeffect_vs20 );
+ SET_STATIC_VERTEX_SHADER( screenspaceeffect_vs20 );
+
+ if( g_pHardwareConfig->SupportsPixelShaders_2_b() )
+ {
+ DECLARE_STATIC_PIXEL_SHADER( hsv_ps20b );
+ SET_STATIC_PIXEL_SHADER( hsv_ps20b );
+ }
+ else
+ {
+ DECLARE_STATIC_PIXEL_SHADER( hsv_ps20 );
+ SET_STATIC_PIXEL_SHADER( hsv_ps20 );
+ }
+ }
+ DYNAMIC_STATE
+ {
+ pShaderAPI->BindStandardTexture( SHADER_SAMPLER0, TEXTURE_FRAME_BUFFER_FULL_TEXTURE_0 );
+ DECLARE_DYNAMIC_VERTEX_SHADER( screenspaceeffect_vs20 );
+ SET_DYNAMIC_VERTEX_SHADER( screenspaceeffect_vs20 );
+ }
+ Draw();
+ }
+END_SHADER