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Diffstat (limited to 'materialsystem/stdshaders/hsl_filmgrain_pass2_ps2x.fxc')
-rw-r--r--materialsystem/stdshaders/hsl_filmgrain_pass2_ps2x.fxc19
1 files changed, 19 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/hsl_filmgrain_pass2_ps2x.fxc b/materialsystem/stdshaders/hsl_filmgrain_pass2_ps2x.fxc
new file mode 100644
index 0000000..1203a00
--- /dev/null
+++ b/materialsystem/stdshaders/hsl_filmgrain_pass2_ps2x.fxc
@@ -0,0 +1,19 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler InputSampler : register( s0 );
+
+struct PS_INPUT
+{
+ float2 inputImageCoords : TEXCOORD0; // Input image
+ float2 filmGrainCoords : TEXCOORD1; // Tiling film grain texture
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ return FinalOutput( HSLtoRGB( tex2D( InputSampler, i.inputImageCoords ) ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}
+