diff options
Diffstat (limited to 'materialsystem/stdshaders/haloadd_ps2x.fxc')
| -rw-r--r-- | materialsystem/stdshaders/haloadd_ps2x.fxc | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/haloadd_ps2x.fxc b/materialsystem/stdshaders/haloadd_ps2x.fxc new file mode 100644 index 0000000..9496f59 --- /dev/null +++ b/materialsystem/stdshaders/haloadd_ps2x.fxc @@ -0,0 +1,26 @@ +//======= Copyright � 1996-2006, Valve Corporation, All rights reserved. ====== + +#include "common_ps_fxc.h" + +sampler TexSampler : register( s0 ); + +float g_flDimValue : register( c0 ); + +struct PS_INPUT +{ + HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate +}; + +float4 main( PS_INPUT i ) : COLOR +{ + float4 result = tex2D( TexSampler, i.baseTexCoord ); + + // Scale by dim value before computing luminance below + result.rgb *= saturate( g_flDimValue ); + + // Store max color component in alpha for alpha blend of one/invSrcAlpha + float flLuminance = max( result.r, max( result.g, result.b ) ); + result.a = pow( flLuminance, 0.8f ); + + return result.rgba; +} |