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-rw-r--r--materialsystem/stdshaders/fxctmp9_360/water_ps20b.inc287
1 files changed, 287 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/water_ps20b.inc b/materialsystem/stdshaders/fxctmp9_360/water_ps20b.inc
new file mode 100644
index 0000000..1d38be4
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9_360/water_ps20b.inc
@@ -0,0 +1,287 @@
+#include "shaderlib/cshader.h"
+class water_ps20b_Static_Index
+{
+private:
+ int m_nCONVERT_TO_SRGB;
+#ifdef _DEBUG
+ bool m_bCONVERT_TO_SRGB;
+#endif
+public:
+ void SetCONVERT_TO_SRGB( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nCONVERT_TO_SRGB = i;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+ void SetCONVERT_TO_SRGB( bool i )
+ {
+ m_nCONVERT_TO_SRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+private:
+ int m_nBASETEXTURE;
+#ifdef _DEBUG
+ bool m_bBASETEXTURE;
+#endif
+public:
+ void SetBASETEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASETEXTURE = i;
+#ifdef _DEBUG
+ m_bBASETEXTURE = true;
+#endif
+ }
+ void SetBASETEXTURE( bool i )
+ {
+ m_nBASETEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE = true;
+#endif
+ }
+private:
+ int m_nMULTITEXTURE;
+#ifdef _DEBUG
+ bool m_bMULTITEXTURE;
+#endif
+public:
+ void SetMULTITEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nMULTITEXTURE = i;
+#ifdef _DEBUG
+ m_bMULTITEXTURE = true;
+#endif
+ }
+ void SetMULTITEXTURE( bool i )
+ {
+ m_nMULTITEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bMULTITEXTURE = true;
+#endif
+ }
+private:
+ int m_nREFLECT;
+#ifdef _DEBUG
+ bool m_bREFLECT;
+#endif
+public:
+ void SetREFLECT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nREFLECT = i;
+#ifdef _DEBUG
+ m_bREFLECT = true;
+#endif
+ }
+ void SetREFLECT( bool i )
+ {
+ m_nREFLECT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bREFLECT = true;
+#endif
+ }
+private:
+ int m_nREFRACT;
+#ifdef _DEBUG
+ bool m_bREFRACT;
+#endif
+public:
+ void SetREFRACT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nREFRACT = i;
+#ifdef _DEBUG
+ m_bREFRACT = true;
+#endif
+ }
+ void SetREFRACT( bool i )
+ {
+ m_nREFRACT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bREFRACT = true;
+#endif
+ }
+private:
+ int m_nABOVEWATER;
+#ifdef _DEBUG
+ bool m_bABOVEWATER;
+#endif
+public:
+ void SetABOVEWATER( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nABOVEWATER = i;
+#ifdef _DEBUG
+ m_bABOVEWATER = true;
+#endif
+ }
+ void SetABOVEWATER( bool i )
+ {
+ m_nABOVEWATER = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bABOVEWATER = true;
+#endif
+ }
+private:
+ int m_nBLURRY_REFRACT;
+#ifdef _DEBUG
+ bool m_bBLURRY_REFRACT;
+#endif
+public:
+ void SetBLURRY_REFRACT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBLURRY_REFRACT = i;
+#ifdef _DEBUG
+ m_bBLURRY_REFRACT = true;
+#endif
+ }
+ void SetBLURRY_REFRACT( bool i )
+ {
+ m_nBLURRY_REFRACT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBLURRY_REFRACT = true;
+#endif
+ }
+private:
+ int m_nNORMAL_DECODE_MODE;
+#ifdef _DEBUG
+ bool m_bNORMAL_DECODE_MODE;
+#endif
+public:
+ void SetNORMAL_DECODE_MODE( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nNORMAL_DECODE_MODE = i;
+#ifdef _DEBUG
+ m_bNORMAL_DECODE_MODE = true;
+#endif
+ }
+ void SetNORMAL_DECODE_MODE( bool i )
+ {
+ m_nNORMAL_DECODE_MODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNORMAL_DECODE_MODE = true;
+#endif
+ }
+public:
+ water_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif // _DEBUG
+ m_nCONVERT_TO_SRGB = 0;
+#ifdef _DEBUG
+ m_bBASETEXTURE = false;
+#endif // _DEBUG
+ m_nBASETEXTURE = 0;
+#ifdef _DEBUG
+ m_bMULTITEXTURE = false;
+#endif // _DEBUG
+ m_nMULTITEXTURE = 0;
+#ifdef _DEBUG
+ m_bREFLECT = false;
+#endif // _DEBUG
+ m_nREFLECT = 0;
+#ifdef _DEBUG
+ m_bREFRACT = false;
+#endif // _DEBUG
+ m_nREFRACT = 0;
+#ifdef _DEBUG
+ m_bABOVEWATER = false;
+#endif // _DEBUG
+ m_nABOVEWATER = 0;
+#ifdef _DEBUG
+ m_bBLURRY_REFRACT = false;
+#endif // _DEBUG
+ m_nBLURRY_REFRACT = 0;
+#ifdef _DEBUG
+ m_bNORMAL_DECODE_MODE = false;
+#endif // _DEBUG
+ m_nNORMAL_DECODE_MODE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bBASETEXTURE && m_bMULTITEXTURE && m_bREFLECT && m_bREFRACT && m_bABOVEWATER && m_bBLURRY_REFRACT && m_bNORMAL_DECODE_MODE;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 2 * m_nCONVERT_TO_SRGB ) + ( 2 * m_nBASETEXTURE ) + ( 4 * m_nMULTITEXTURE ) + ( 8 * m_nREFLECT ) + ( 16 * m_nREFRACT ) + ( 32 * m_nABOVEWATER ) + ( 64 * m_nBLURRY_REFRACT ) + ( 128 * m_nNORMAL_DECODE_MODE ) + 0;
+ }
+};
+#define shaderStaticTest_water_ps20b psh_forgot_to_set_static_BASETEXTURE + psh_forgot_to_set_static_MULTITEXTURE + psh_forgot_to_set_static_REFLECT + psh_forgot_to_set_static_REFRACT + psh_forgot_to_set_static_ABOVEWATER + psh_forgot_to_set_static_BLURRY_REFRACT + psh_forgot_to_set_static_NORMAL_DECODE_MODE + 0
+class water_ps20b_Dynamic_Index
+{
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+private:
+ int m_nWRITE_DEPTH_TO_DESTALPHA;
+#ifdef _DEBUG
+ bool m_bWRITE_DEPTH_TO_DESTALPHA;
+#endif
+public:
+ void SetWRITE_DEPTH_TO_DESTALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nWRITE_DEPTH_TO_DESTALPHA = i;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = true;
+#endif
+ }
+ void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
+ {
+ m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = true;
+#endif
+ }
+public:
+ water_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = false;
+#endif // _DEBUG
+ m_nWRITE_DEPTH_TO_DESTALPHA = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bWRITE_DEPTH_TO_DESTALPHA;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nWRITE_DEPTH_TO_DESTALPHA ) + 0;
+ }
+};
+#define shaderDynamicTest_water_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + 0