summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/fxctmp9_360/spritecard_ps20b.inc
diff options
context:
space:
mode:
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/spritecard_ps20b.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9_360/spritecard_ps20b.inc310
1 files changed, 310 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/spritecard_ps20b.inc b/materialsystem/stdshaders/fxctmp9_360/spritecard_ps20b.inc
new file mode 100644
index 0000000..262cab1
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9_360/spritecard_ps20b.inc
@@ -0,0 +1,310 @@
+#include "shaderlib/cshader.h"
+class spritecard_ps20b_Static_Index
+{
+private:
+ int m_nCONVERT_TO_SRGB;
+#ifdef _DEBUG
+ bool m_bCONVERT_TO_SRGB;
+#endif
+public:
+ void SetCONVERT_TO_SRGB( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nCONVERT_TO_SRGB = i;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+ void SetCONVERT_TO_SRGB( bool i )
+ {
+ m_nCONVERT_TO_SRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+private:
+ int m_nDUALSEQUENCE;
+#ifdef _DEBUG
+ bool m_bDUALSEQUENCE;
+#endif
+public:
+ void SetDUALSEQUENCE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDUALSEQUENCE = i;
+#ifdef _DEBUG
+ m_bDUALSEQUENCE = true;
+#endif
+ }
+ void SetDUALSEQUENCE( bool i )
+ {
+ m_nDUALSEQUENCE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDUALSEQUENCE = true;
+#endif
+ }
+private:
+ int m_nSEQUENCE_BLEND_MODE;
+#ifdef _DEBUG
+ bool m_bSEQUENCE_BLEND_MODE;
+#endif
+public:
+ void SetSEQUENCE_BLEND_MODE( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nSEQUENCE_BLEND_MODE = i;
+#ifdef _DEBUG
+ m_bSEQUENCE_BLEND_MODE = true;
+#endif
+ }
+ void SetSEQUENCE_BLEND_MODE( bool i )
+ {
+ m_nSEQUENCE_BLEND_MODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSEQUENCE_BLEND_MODE = true;
+#endif
+ }
+private:
+ int m_nADDBASETEXTURE2;
+#ifdef _DEBUG
+ bool m_bADDBASETEXTURE2;
+#endif
+public:
+ void SetADDBASETEXTURE2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nADDBASETEXTURE2 = i;
+#ifdef _DEBUG
+ m_bADDBASETEXTURE2 = true;
+#endif
+ }
+ void SetADDBASETEXTURE2( bool i )
+ {
+ m_nADDBASETEXTURE2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bADDBASETEXTURE2 = true;
+#endif
+ }
+private:
+ int m_nMAXLUMFRAMEBLEND1;
+#ifdef _DEBUG
+ bool m_bMAXLUMFRAMEBLEND1;
+#endif
+public:
+ void SetMAXLUMFRAMEBLEND1( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nMAXLUMFRAMEBLEND1 = i;
+#ifdef _DEBUG
+ m_bMAXLUMFRAMEBLEND1 = true;
+#endif
+ }
+ void SetMAXLUMFRAMEBLEND1( bool i )
+ {
+ m_nMAXLUMFRAMEBLEND1 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bMAXLUMFRAMEBLEND1 = true;
+#endif
+ }
+private:
+ int m_nMAXLUMFRAMEBLEND2;
+#ifdef _DEBUG
+ bool m_bMAXLUMFRAMEBLEND2;
+#endif
+public:
+ void SetMAXLUMFRAMEBLEND2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nMAXLUMFRAMEBLEND2 = i;
+#ifdef _DEBUG
+ m_bMAXLUMFRAMEBLEND2 = true;
+#endif
+ }
+ void SetMAXLUMFRAMEBLEND2( bool i )
+ {
+ m_nMAXLUMFRAMEBLEND2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bMAXLUMFRAMEBLEND2 = true;
+#endif
+ }
+private:
+ int m_nEXTRACTGREENALPHA;
+#ifdef _DEBUG
+ bool m_bEXTRACTGREENALPHA;
+#endif
+public:
+ void SetEXTRACTGREENALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nEXTRACTGREENALPHA = i;
+#ifdef _DEBUG
+ m_bEXTRACTGREENALPHA = true;
+#endif
+ }
+ void SetEXTRACTGREENALPHA( bool i )
+ {
+ m_nEXTRACTGREENALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bEXTRACTGREENALPHA = true;
+#endif
+ }
+private:
+ int m_nCOLORRAMP;
+#ifdef _DEBUG
+ bool m_bCOLORRAMP;
+#endif
+public:
+ void SetCOLORRAMP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCOLORRAMP = i;
+#ifdef _DEBUG
+ m_bCOLORRAMP = true;
+#endif
+ }
+ void SetCOLORRAMP( bool i )
+ {
+ m_nCOLORRAMP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCOLORRAMP = true;
+#endif
+ }
+private:
+ int m_nANIMBLEND;
+#ifdef _DEBUG
+ bool m_bANIMBLEND;
+#endif
+public:
+ void SetANIMBLEND( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nANIMBLEND = i;
+#ifdef _DEBUG
+ m_bANIMBLEND = true;
+#endif
+ }
+ void SetANIMBLEND( bool i )
+ {
+ m_nANIMBLEND = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bANIMBLEND = true;
+#endif
+ }
+private:
+ int m_nADDSELF;
+#ifdef _DEBUG
+ bool m_bADDSELF;
+#endif
+public:
+ void SetADDSELF( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nADDSELF = i;
+#ifdef _DEBUG
+ m_bADDSELF = true;
+#endif
+ }
+ void SetADDSELF( bool i )
+ {
+ m_nADDSELF = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bADDSELF = true;
+#endif
+ }
+private:
+ int m_nDEPTHBLEND;
+#ifdef _DEBUG
+ bool m_bDEPTHBLEND;
+#endif
+public:
+ void SetDEPTHBLEND( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDEPTHBLEND = i;
+#ifdef _DEBUG
+ m_bDEPTHBLEND = true;
+#endif
+ }
+ void SetDEPTHBLEND( bool i )
+ {
+ m_nDEPTHBLEND = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDEPTHBLEND = true;
+#endif
+ }
+public:
+ spritecard_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif // _DEBUG
+ m_nCONVERT_TO_SRGB = 0;
+#ifdef _DEBUG
+ m_bDUALSEQUENCE = false;
+#endif // _DEBUG
+ m_nDUALSEQUENCE = 0;
+#ifdef _DEBUG
+ m_bSEQUENCE_BLEND_MODE = false;
+#endif // _DEBUG
+ m_nSEQUENCE_BLEND_MODE = 0;
+#ifdef _DEBUG
+ m_bADDBASETEXTURE2 = false;
+#endif // _DEBUG
+ m_nADDBASETEXTURE2 = 0;
+#ifdef _DEBUG
+ m_bMAXLUMFRAMEBLEND1 = false;
+#endif // _DEBUG
+ m_nMAXLUMFRAMEBLEND1 = 0;
+#ifdef _DEBUG
+ m_bMAXLUMFRAMEBLEND2 = false;
+#endif // _DEBUG
+ m_nMAXLUMFRAMEBLEND2 = 0;
+#ifdef _DEBUG
+ m_bEXTRACTGREENALPHA = false;
+#endif // _DEBUG
+ m_nEXTRACTGREENALPHA = 0;
+#ifdef _DEBUG
+ m_bCOLORRAMP = false;
+#endif // _DEBUG
+ m_nCOLORRAMP = 0;
+#ifdef _DEBUG
+ m_bANIMBLEND = false;
+#endif // _DEBUG
+ m_nANIMBLEND = 0;
+#ifdef _DEBUG
+ m_bADDSELF = false;
+#endif // _DEBUG
+ m_nADDSELF = 0;
+#ifdef _DEBUG
+ m_bDEPTHBLEND = false;
+#endif // _DEBUG
+ m_nDEPTHBLEND = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bDUALSEQUENCE && m_bSEQUENCE_BLEND_MODE && m_bADDBASETEXTURE2 && m_bMAXLUMFRAMEBLEND1 && m_bMAXLUMFRAMEBLEND2 && m_bEXTRACTGREENALPHA && m_bCOLORRAMP && m_bANIMBLEND && m_bADDSELF && m_bDEPTHBLEND;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nCONVERT_TO_SRGB ) + ( 1 * m_nDUALSEQUENCE ) + ( 2 * m_nSEQUENCE_BLEND_MODE ) + ( 6 * m_nADDBASETEXTURE2 ) + ( 12 * m_nMAXLUMFRAMEBLEND1 ) + ( 24 * m_nMAXLUMFRAMEBLEND2 ) + ( 48 * m_nEXTRACTGREENALPHA ) + ( 96 * m_nCOLORRAMP ) + ( 192 * m_nANIMBLEND ) + ( 384 * m_nADDSELF ) + ( 768 * m_nDEPTHBLEND ) + 0;
+ }
+};
+#define shaderStaticTest_spritecard_ps20b psh_forgot_to_set_static_DUALSEQUENCE + psh_forgot_to_set_static_SEQUENCE_BLEND_MODE + psh_forgot_to_set_static_ADDBASETEXTURE2 + psh_forgot_to_set_static_MAXLUMFRAMEBLEND1 + psh_forgot_to_set_static_MAXLUMFRAMEBLEND2 + psh_forgot_to_set_static_EXTRACTGREENALPHA + psh_forgot_to_set_static_COLORRAMP + psh_forgot_to_set_static_ANIMBLEND + psh_forgot_to_set_static_ADDSELF + psh_forgot_to_set_static_DEPTHBLEND + 0
+class spritecard_ps20b_Dynamic_Index
+{
+public:
+ spritecard_ps20b_Dynamic_Index()
+ {
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+#endif // _DEBUG
+ return 0;
+ }
+};
+#define shaderDynamicTest_spritecard_ps20b 0