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Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_flashlight_vs20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_flashlight_vs20.inc162
1 files changed, 162 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_flashlight_vs20.inc b/materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_flashlight_vs20.inc
new file mode 100644
index 0000000..f472301
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9_360/lightmappedgeneric_flashlight_vs20.inc
@@ -0,0 +1,162 @@
+#include "shaderlib/cshader.h"
+class lightmappedgeneric_flashlight_vs20_Static_Index
+{
+private:
+ int m_nNORMALMAP;
+#ifdef _DEBUG
+ bool m_bNORMALMAP;
+#endif
+public:
+ void SetNORMALMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nNORMALMAP = i;
+#ifdef _DEBUG
+ m_bNORMALMAP = true;
+#endif
+ }
+ void SetNORMALMAP( bool i )
+ {
+ m_nNORMALMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNORMALMAP = true;
+#endif
+ }
+private:
+ int m_nWORLDVERTEXTRANSITION;
+#ifdef _DEBUG
+ bool m_bWORLDVERTEXTRANSITION;
+#endif
+public:
+ void SetWORLDVERTEXTRANSITION( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nWORLDVERTEXTRANSITION = i;
+#ifdef _DEBUG
+ m_bWORLDVERTEXTRANSITION = true;
+#endif
+ }
+ void SetWORLDVERTEXTRANSITION( bool i )
+ {
+ m_nWORLDVERTEXTRANSITION = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWORLDVERTEXTRANSITION = true;
+#endif
+ }
+private:
+ int m_nSEAMLESS;
+#ifdef _DEBUG
+ bool m_bSEAMLESS;
+#endif
+public:
+ void SetSEAMLESS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSEAMLESS = i;
+#ifdef _DEBUG
+ m_bSEAMLESS = true;
+#endif
+ }
+ void SetSEAMLESS( bool i )
+ {
+ m_nSEAMLESS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSEAMLESS = true;
+#endif
+ }
+private:
+ int m_nDETAIL;
+#ifdef _DEBUG
+ bool m_bDETAIL;
+#endif
+public:
+ void SetDETAIL( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDETAIL = i;
+#ifdef _DEBUG
+ m_bDETAIL = true;
+#endif
+ }
+ void SetDETAIL( bool i )
+ {
+ m_nDETAIL = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDETAIL = true;
+#endif
+ }
+public:
+ lightmappedgeneric_flashlight_vs20_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bNORMALMAP = false;
+#endif // _DEBUG
+ m_nNORMALMAP = 0;
+#ifdef _DEBUG
+ m_bWORLDVERTEXTRANSITION = false;
+#endif // _DEBUG
+ m_nWORLDVERTEXTRANSITION = 0;
+#ifdef _DEBUG
+ m_bSEAMLESS = false;
+#endif // _DEBUG
+ m_nSEAMLESS = 0;
+#ifdef _DEBUG
+ m_bDETAIL = false;
+#endif // _DEBUG
+ m_nDETAIL = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bNORMALMAP && m_bWORLDVERTEXTRANSITION && m_bSEAMLESS && m_bDETAIL;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 2 * m_nNORMALMAP ) + ( 4 * m_nWORLDVERTEXTRANSITION ) + ( 8 * m_nSEAMLESS ) + ( 16 * m_nDETAIL ) + 0;
+ }
+};
+#define shaderStaticTest_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_static_NORMALMAP + vsh_forgot_to_set_static_WORLDVERTEXTRANSITION + vsh_forgot_to_set_static_SEAMLESS + vsh_forgot_to_set_static_DETAIL + 0
+class lightmappedgeneric_flashlight_vs20_Dynamic_Index
+{
+private:
+ int m_nDOWATERFOG;
+#ifdef _DEBUG
+ bool m_bDOWATERFOG;
+#endif
+public:
+ void SetDOWATERFOG( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDOWATERFOG = i;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+ void SetDOWATERFOG( bool i )
+ {
+ m_nDOWATERFOG = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+public:
+ lightmappedgeneric_flashlight_vs20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bDOWATERFOG = false;
+#endif // _DEBUG
+ m_nDOWATERFOG = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bDOWATERFOG;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nDOWATERFOG ) + 0;
+ }
+};
+#define shaderDynamicTest_lightmappedgeneric_flashlight_vs20 vsh_forgot_to_set_dynamic_DOWATERFOG + 0