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Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/VertexLit_and_unlit_Generic_vs20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9_360/VertexLit_and_unlit_Generic_vs20.inc437
1 files changed, 437 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/VertexLit_and_unlit_Generic_vs20.inc b/materialsystem/stdshaders/fxctmp9_360/VertexLit_and_unlit_Generic_vs20.inc
new file mode 100644
index 0000000..432e508
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9_360/VertexLit_and_unlit_Generic_vs20.inc
@@ -0,0 +1,437 @@
+#include "shaderlib/cshader.h"
+class vertexlit_and_unlit_generic_vs20_Static_Index
+{
+private:
+ int m_nVERTEXCOLOR;
+#ifdef _DEBUG
+ bool m_bVERTEXCOLOR;
+#endif
+public:
+ void SetVERTEXCOLOR( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nVERTEXCOLOR = i;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = true;
+#endif
+ }
+ void SetVERTEXCOLOR( bool i )
+ {
+ m_nVERTEXCOLOR = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = true;
+#endif
+ }
+private:
+ int m_nCUBEMAP;
+#ifdef _DEBUG
+ bool m_bCUBEMAP;
+#endif
+public:
+ void SetCUBEMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCUBEMAP = i;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+ void SetCUBEMAP( bool i )
+ {
+ m_nCUBEMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+private:
+ int m_nHALFLAMBERT;
+#ifdef _DEBUG
+ bool m_bHALFLAMBERT;
+#endif
+public:
+ void SetHALFLAMBERT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHALFLAMBERT = i;
+#ifdef _DEBUG
+ m_bHALFLAMBERT = true;
+#endif
+ }
+ void SetHALFLAMBERT( bool i )
+ {
+ m_nHALFLAMBERT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHALFLAMBERT = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHT;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHT;
+#endif
+public:
+ void SetFLASHLIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHT = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+ void SetFLASHLIGHT( bool i )
+ {
+ m_nFLASHLIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+private:
+ int m_nSEAMLESS_BASE;
+#ifdef _DEBUG
+ bool m_bSEAMLESS_BASE;
+#endif
+public:
+ void SetSEAMLESS_BASE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSEAMLESS_BASE = i;
+#ifdef _DEBUG
+ m_bSEAMLESS_BASE = true;
+#endif
+ }
+ void SetSEAMLESS_BASE( bool i )
+ {
+ m_nSEAMLESS_BASE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSEAMLESS_BASE = true;
+#endif
+ }
+private:
+ int m_nSEAMLESS_DETAIL;
+#ifdef _DEBUG
+ bool m_bSEAMLESS_DETAIL;
+#endif
+public:
+ void SetSEAMLESS_DETAIL( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSEAMLESS_DETAIL = i;
+#ifdef _DEBUG
+ m_bSEAMLESS_DETAIL = true;
+#endif
+ }
+ void SetSEAMLESS_DETAIL( bool i )
+ {
+ m_nSEAMLESS_DETAIL = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSEAMLESS_DETAIL = true;
+#endif
+ }
+private:
+ int m_nSEPARATE_DETAIL_UVS;
+#ifdef _DEBUG
+ bool m_bSEPARATE_DETAIL_UVS;
+#endif
+public:
+ void SetSEPARATE_DETAIL_UVS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSEPARATE_DETAIL_UVS = i;
+#ifdef _DEBUG
+ m_bSEPARATE_DETAIL_UVS = true;
+#endif
+ }
+ void SetSEPARATE_DETAIL_UVS( bool i )
+ {
+ m_nSEPARATE_DETAIL_UVS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSEPARATE_DETAIL_UVS = true;
+#endif
+ }
+private:
+ int m_nUSE_STATIC_CONTROL_FLOW;
+#ifdef _DEBUG
+ bool m_bUSE_STATIC_CONTROL_FLOW;
+#endif
+public:
+ void SetUSE_STATIC_CONTROL_FLOW( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nUSE_STATIC_CONTROL_FLOW = i;
+#ifdef _DEBUG
+ m_bUSE_STATIC_CONTROL_FLOW = true;
+#endif
+ }
+ void SetUSE_STATIC_CONTROL_FLOW( bool i )
+ {
+ m_nUSE_STATIC_CONTROL_FLOW = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bUSE_STATIC_CONTROL_FLOW = true;
+#endif
+ }
+private:
+ int m_nDONT_GAMMA_CONVERT_VERTEX_COLOR;
+#ifdef _DEBUG
+ bool m_bDONT_GAMMA_CONVERT_VERTEX_COLOR;
+#endif
+public:
+ void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i;
+#ifdef _DEBUG
+ m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true;
+#endif
+ }
+ void SetDONT_GAMMA_CONVERT_VERTEX_COLOR( bool i )
+ {
+ m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = true;
+#endif
+ }
+public:
+ vertexlit_and_unlit_generic_vs20_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = false;
+#endif // _DEBUG
+ m_nVERTEXCOLOR = 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = false;
+#endif // _DEBUG
+ m_nCUBEMAP = 0;
+#ifdef _DEBUG
+ m_bHALFLAMBERT = false;
+#endif // _DEBUG
+ m_nHALFLAMBERT = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = false;
+#endif // _DEBUG
+ m_nFLASHLIGHT = 0;
+#ifdef _DEBUG
+ m_bSEAMLESS_BASE = false;
+#endif // _DEBUG
+ m_nSEAMLESS_BASE = 0;
+#ifdef _DEBUG
+ m_bSEAMLESS_DETAIL = false;
+#endif // _DEBUG
+ m_nSEAMLESS_DETAIL = 0;
+#ifdef _DEBUG
+ m_bSEPARATE_DETAIL_UVS = false;
+#endif // _DEBUG
+ m_nSEPARATE_DETAIL_UVS = 0;
+#ifdef _DEBUG
+ m_bUSE_STATIC_CONTROL_FLOW = false;
+#endif // _DEBUG
+ m_nUSE_STATIC_CONTROL_FLOW = 0;
+#ifdef _DEBUG
+ m_bDONT_GAMMA_CONVERT_VERTEX_COLOR = false;
+#endif // _DEBUG
+ m_nDONT_GAMMA_CONVERT_VERTEX_COLOR = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bVERTEXCOLOR && m_bCUBEMAP && m_bHALFLAMBERT && m_bFLASHLIGHT && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bSEPARATE_DETAIL_UVS && m_bUSE_STATIC_CONTROL_FLOW && m_bDONT_GAMMA_CONVERT_VERTEX_COLOR;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 96 * m_nVERTEXCOLOR ) + ( 192 * m_nCUBEMAP ) + ( 384 * m_nHALFLAMBERT ) + ( 768 * m_nFLASHLIGHT ) + ( 1536 * m_nSEAMLESS_BASE ) + ( 3072 * m_nSEAMLESS_DETAIL ) + ( 6144 * m_nSEPARATE_DETAIL_UVS ) + ( 12288 * m_nUSE_STATIC_CONTROL_FLOW ) + ( 24576 * m_nDONT_GAMMA_CONVERT_VERTEX_COLOR ) + 0;
+ }
+};
+#define shaderStaticTest_vertexlit_and_unlit_generic_vs20 vsh_forgot_to_set_static_VERTEXCOLOR + vsh_forgot_to_set_static_CUBEMAP + vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_FLASHLIGHT + vsh_forgot_to_set_static_SEAMLESS_BASE + vsh_forgot_to_set_static_SEAMLESS_DETAIL + vsh_forgot_to_set_static_SEPARATE_DETAIL_UVS + vsh_forgot_to_set_static_USE_STATIC_CONTROL_FLOW + vsh_forgot_to_set_static_DONT_GAMMA_CONVERT_VERTEX_COLOR + 0
+class vertexlit_and_unlit_generic_vs20_Dynamic_Index
+{
+private:
+ int m_nCOMPRESSED_VERTS;
+#ifdef _DEBUG
+ bool m_bCOMPRESSED_VERTS;
+#endif
+public:
+ void SetCOMPRESSED_VERTS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCOMPRESSED_VERTS = i;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+ void SetCOMPRESSED_VERTS( bool i )
+ {
+ m_nCOMPRESSED_VERTS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+private:
+ int m_nDYNAMIC_LIGHT;
+#ifdef _DEBUG
+ bool m_bDYNAMIC_LIGHT;
+#endif
+public:
+ void SetDYNAMIC_LIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDYNAMIC_LIGHT = i;
+#ifdef _DEBUG
+ m_bDYNAMIC_LIGHT = true;
+#endif
+ }
+ void SetDYNAMIC_LIGHT( bool i )
+ {
+ m_nDYNAMIC_LIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDYNAMIC_LIGHT = true;
+#endif
+ }
+private:
+ int m_nSTATIC_LIGHT;
+#ifdef _DEBUG
+ bool m_bSTATIC_LIGHT;
+#endif
+public:
+ void SetSTATIC_LIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSTATIC_LIGHT = i;
+#ifdef _DEBUG
+ m_bSTATIC_LIGHT = true;
+#endif
+ }
+ void SetSTATIC_LIGHT( bool i )
+ {
+ m_nSTATIC_LIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSTATIC_LIGHT = true;
+#endif
+ }
+private:
+ int m_nDOWATERFOG;
+#ifdef _DEBUG
+ bool m_bDOWATERFOG;
+#endif
+public:
+ void SetDOWATERFOG( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDOWATERFOG = i;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+ void SetDOWATERFOG( bool i )
+ {
+ m_nDOWATERFOG = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+private:
+ int m_nSKINNING;
+#ifdef _DEBUG
+ bool m_bSKINNING;
+#endif
+public:
+ void SetSKINNING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSKINNING = i;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+ void SetSKINNING( bool i )
+ {
+ m_nSKINNING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+private:
+ int m_nLIGHTING_PREVIEW;
+#ifdef _DEBUG
+ bool m_bLIGHTING_PREVIEW;
+#endif
+public:
+ void SetLIGHTING_PREVIEW( int i )
+ {
+ Assert( i >= 0 && i <= 0 );
+ m_nLIGHTING_PREVIEW = i;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+ void SetLIGHTING_PREVIEW( bool i )
+ {
+ m_nLIGHTING_PREVIEW = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+private:
+ int m_nNUM_LIGHTS;
+#ifdef _DEBUG
+ bool m_bNUM_LIGHTS;
+#endif
+public:
+ void SetNUM_LIGHTS( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nNUM_LIGHTS = i;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = true;
+#endif
+ }
+ void SetNUM_LIGHTS( bool i )
+ {
+ m_nNUM_LIGHTS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = true;
+#endif
+ }
+public:
+ vertexlit_and_unlit_generic_vs20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = false;
+#endif // _DEBUG
+ m_nCOMPRESSED_VERTS = 0;
+#ifdef _DEBUG
+ m_bDYNAMIC_LIGHT = false;
+#endif // _DEBUG
+ m_nDYNAMIC_LIGHT = 0;
+#ifdef _DEBUG
+ m_bSTATIC_LIGHT = false;
+#endif // _DEBUG
+ m_nSTATIC_LIGHT = 0;
+#ifdef _DEBUG
+ m_bDOWATERFOG = false;
+#endif // _DEBUG
+ m_nDOWATERFOG = 0;
+#ifdef _DEBUG
+ m_bSKINNING = false;
+#endif // _DEBUG
+ m_nSKINNING = 0;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = false;
+#endif // _DEBUG
+ m_nLIGHTING_PREVIEW = 0;
+#ifdef _DEBUG
+ m_bNUM_LIGHTS = false;
+#endif // _DEBUG
+ m_nNUM_LIGHTS = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDYNAMIC_LIGHT && m_bSTATIC_LIGHT && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bNUM_LIGHTS;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDYNAMIC_LIGHT ) + ( 4 * m_nSTATIC_LIGHT ) + ( 8 * m_nDOWATERFOG ) + ( 16 * m_nSKINNING ) + ( 32 * m_nLIGHTING_PREVIEW ) + ( 32 * m_nNUM_LIGHTS ) + 0;
+ }
+};
+#define shaderDynamicTest_vertexlit_and_unlit_generic_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DYNAMIC_LIGHT + vsh_forgot_to_set_dynamic_STATIC_LIGHT + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_NUM_LIGHTS + 0