diff options
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9_360/Refract_vs20.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9_360/Refract_vs20.inc | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9_360/Refract_vs20.inc b/materialsystem/stdshaders/fxctmp9_360/Refract_vs20.inc new file mode 100644 index 0000000..ad4e856 --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9_360/Refract_vs20.inc @@ -0,0 +1,137 @@ +#include "shaderlib/cshader.h" +class refract_vs20_Static_Index +{ +private: + int m_nMODEL; +#ifdef _DEBUG + bool m_bMODEL; +#endif +public: + void SetMODEL( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nMODEL = i; +#ifdef _DEBUG + m_bMODEL = true; +#endif + } + void SetMODEL( bool i ) + { + m_nMODEL = i ? 1 : 0; +#ifdef _DEBUG + m_bMODEL = true; +#endif + } +private: + int m_nCOLORMODULATE; +#ifdef _DEBUG + bool m_bCOLORMODULATE; +#endif +public: + void SetCOLORMODULATE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCOLORMODULATE = i; +#ifdef _DEBUG + m_bCOLORMODULATE = true; +#endif + } + void SetCOLORMODULATE( bool i ) + { + m_nCOLORMODULATE = i ? 1 : 0; +#ifdef _DEBUG + m_bCOLORMODULATE = true; +#endif + } +public: + refract_vs20_Static_Index( ) + { +#ifdef _DEBUG + m_bMODEL = false; +#endif // _DEBUG + m_nMODEL = 0; +#ifdef _DEBUG + m_bCOLORMODULATE = false; +#endif // _DEBUG + m_nCOLORMODULATE = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bMODEL && m_bCOLORMODULATE; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 4 * m_nMODEL ) + ( 8 * m_nCOLORMODULATE ) + 0; + } +}; +#define shaderStaticTest_refract_vs20 vsh_forgot_to_set_static_MODEL + vsh_forgot_to_set_static_COLORMODULATE + 0 +class refract_vs20_Dynamic_Index +{ +private: + int m_nCOMPRESSED_VERTS; +#ifdef _DEBUG + bool m_bCOMPRESSED_VERTS; +#endif +public: + void SetCOMPRESSED_VERTS( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCOMPRESSED_VERTS = i; +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = true; +#endif + } + void SetCOMPRESSED_VERTS( bool i ) + { + m_nCOMPRESSED_VERTS = i ? 1 : 0; +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = true; +#endif + } +private: + int m_nSKINNING; +#ifdef _DEBUG + bool m_bSKINNING; +#endif +public: + void SetSKINNING( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSKINNING = i; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } + void SetSKINNING( bool i ) + { + m_nSKINNING = i ? 1 : 0; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } +public: + refract_vs20_Dynamic_Index() + { +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = false; +#endif // _DEBUG + m_nCOMPRESSED_VERTS = 0; +#ifdef _DEBUG + m_bSKINNING = false; +#endif // _DEBUG + m_nSKINNING = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bSKINNING; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nSKINNING ) + 0; + } +}; +#define shaderDynamicTest_refract_vs20 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_SKINNING + 0 |