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Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_ps20b.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_ps20b.inc687
1 files changed, 687 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_ps20b.inc b/materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_ps20b.inc
new file mode 100644
index 0000000..ee4f714
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_ps20b.inc
@@ -0,0 +1,687 @@
+#include "shaderlib/cshader.h"
+class vertexlit_and_unlit_generic_ps20b_Static_Index
+{
+private:
+ int m_nDETAILTEXTURE;
+#ifdef _DEBUG
+ bool m_bDETAILTEXTURE;
+#endif
+public:
+ void SetDETAILTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDETAILTEXTURE = i;
+#ifdef _DEBUG
+ m_bDETAILTEXTURE = true;
+#endif
+ }
+ void SetDETAILTEXTURE( bool i )
+ {
+ m_nDETAILTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDETAILTEXTURE = true;
+#endif
+ }
+private:
+ int m_nCUBEMAP;
+#ifdef _DEBUG
+ bool m_bCUBEMAP;
+#endif
+public:
+ void SetCUBEMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCUBEMAP = i;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+ void SetCUBEMAP( bool i )
+ {
+ m_nCUBEMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = true;
+#endif
+ }
+private:
+ int m_nDIFFUSELIGHTING;
+#ifdef _DEBUG
+ bool m_bDIFFUSELIGHTING;
+#endif
+public:
+ void SetDIFFUSELIGHTING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDIFFUSELIGHTING = i;
+#ifdef _DEBUG
+ m_bDIFFUSELIGHTING = true;
+#endif
+ }
+ void SetDIFFUSELIGHTING( bool i )
+ {
+ m_nDIFFUSELIGHTING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDIFFUSELIGHTING = true;
+#endif
+ }
+private:
+ int m_nENVMAPMASK;
+#ifdef _DEBUG
+ bool m_bENVMAPMASK;
+#endif
+public:
+ void SetENVMAPMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nENVMAPMASK = i;
+#ifdef _DEBUG
+ m_bENVMAPMASK = true;
+#endif
+ }
+ void SetENVMAPMASK( bool i )
+ {
+ m_nENVMAPMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bENVMAPMASK = true;
+#endif
+ }
+private:
+ int m_nBASEALPHAENVMAPMASK;
+#ifdef _DEBUG
+ bool m_bBASEALPHAENVMAPMASK;
+#endif
+public:
+ void SetBASEALPHAENVMAPMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBASEALPHAENVMAPMASK = i;
+#ifdef _DEBUG
+ m_bBASEALPHAENVMAPMASK = true;
+#endif
+ }
+ void SetBASEALPHAENVMAPMASK( bool i )
+ {
+ m_nBASEALPHAENVMAPMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBASEALPHAENVMAPMASK = true;
+#endif
+ }
+private:
+ int m_nSELFILLUM;
+#ifdef _DEBUG
+ bool m_bSELFILLUM;
+#endif
+public:
+ void SetSELFILLUM( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSELFILLUM = i;
+#ifdef _DEBUG
+ m_bSELFILLUM = true;
+#endif
+ }
+ void SetSELFILLUM( bool i )
+ {
+ m_nSELFILLUM = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSELFILLUM = true;
+#endif
+ }
+private:
+ int m_nVERTEXCOLOR;
+#ifdef _DEBUG
+ bool m_bVERTEXCOLOR;
+#endif
+public:
+ void SetVERTEXCOLOR( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nVERTEXCOLOR = i;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = true;
+#endif
+ }
+ void SetVERTEXCOLOR( bool i )
+ {
+ m_nVERTEXCOLOR = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHT;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHT;
+#endif
+public:
+ void SetFLASHLIGHT( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHT = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+ void SetFLASHLIGHT( bool i )
+ {
+ m_nFLASHLIGHT = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = true;
+#endif
+ }
+private:
+ int m_nSELFILLUM_ENVMAPMASK_ALPHA;
+#ifdef _DEBUG
+ bool m_bSELFILLUM_ENVMAPMASK_ALPHA;
+#endif
+public:
+ void SetSELFILLUM_ENVMAPMASK_ALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSELFILLUM_ENVMAPMASK_ALPHA = i;
+#ifdef _DEBUG
+ m_bSELFILLUM_ENVMAPMASK_ALPHA = true;
+#endif
+ }
+ void SetSELFILLUM_ENVMAPMASK_ALPHA( bool i )
+ {
+ m_nSELFILLUM_ENVMAPMASK_ALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSELFILLUM_ENVMAPMASK_ALPHA = true;
+#endif
+ }
+private:
+ int m_nDETAIL_BLEND_MODE;
+#ifdef _DEBUG
+ bool m_bDETAIL_BLEND_MODE;
+#endif
+public:
+ void SetDETAIL_BLEND_MODE( int i )
+ {
+ Assert( i >= 0 && i <= 9 );
+ m_nDETAIL_BLEND_MODE = i;
+#ifdef _DEBUG
+ m_bDETAIL_BLEND_MODE = true;
+#endif
+ }
+ void SetDETAIL_BLEND_MODE( bool i )
+ {
+ m_nDETAIL_BLEND_MODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDETAIL_BLEND_MODE = true;
+#endif
+ }
+private:
+ int m_nSEAMLESS_BASE;
+#ifdef _DEBUG
+ bool m_bSEAMLESS_BASE;
+#endif
+public:
+ void SetSEAMLESS_BASE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSEAMLESS_BASE = i;
+#ifdef _DEBUG
+ m_bSEAMLESS_BASE = true;
+#endif
+ }
+ void SetSEAMLESS_BASE( bool i )
+ {
+ m_nSEAMLESS_BASE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSEAMLESS_BASE = true;
+#endif
+ }
+private:
+ int m_nSEAMLESS_DETAIL;
+#ifdef _DEBUG
+ bool m_bSEAMLESS_DETAIL;
+#endif
+public:
+ void SetSEAMLESS_DETAIL( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSEAMLESS_DETAIL = i;
+#ifdef _DEBUG
+ m_bSEAMLESS_DETAIL = true;
+#endif
+ }
+ void SetSEAMLESS_DETAIL( bool i )
+ {
+ m_nSEAMLESS_DETAIL = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSEAMLESS_DETAIL = true;
+#endif
+ }
+private:
+ int m_nDISTANCEALPHA;
+#ifdef _DEBUG
+ bool m_bDISTANCEALPHA;
+#endif
+public:
+ void SetDISTANCEALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDISTANCEALPHA = i;
+#ifdef _DEBUG
+ m_bDISTANCEALPHA = true;
+#endif
+ }
+ void SetDISTANCEALPHA( bool i )
+ {
+ m_nDISTANCEALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDISTANCEALPHA = true;
+#endif
+ }
+private:
+ int m_nDISTANCEALPHAFROMDETAIL;
+#ifdef _DEBUG
+ bool m_bDISTANCEALPHAFROMDETAIL;
+#endif
+public:
+ void SetDISTANCEALPHAFROMDETAIL( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDISTANCEALPHAFROMDETAIL = i;
+#ifdef _DEBUG
+ m_bDISTANCEALPHAFROMDETAIL = true;
+#endif
+ }
+ void SetDISTANCEALPHAFROMDETAIL( bool i )
+ {
+ m_nDISTANCEALPHAFROMDETAIL = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDISTANCEALPHAFROMDETAIL = true;
+#endif
+ }
+private:
+ int m_nSOFT_MASK;
+#ifdef _DEBUG
+ bool m_bSOFT_MASK;
+#endif
+public:
+ void SetSOFT_MASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSOFT_MASK = i;
+#ifdef _DEBUG
+ m_bSOFT_MASK = true;
+#endif
+ }
+ void SetSOFT_MASK( bool i )
+ {
+ m_nSOFT_MASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSOFT_MASK = true;
+#endif
+ }
+private:
+ int m_nOUTLINE;
+#ifdef _DEBUG
+ bool m_bOUTLINE;
+#endif
+public:
+ void SetOUTLINE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nOUTLINE = i;
+#ifdef _DEBUG
+ m_bOUTLINE = true;
+#endif
+ }
+ void SetOUTLINE( bool i )
+ {
+ m_nOUTLINE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bOUTLINE = true;
+#endif
+ }
+private:
+ int m_nOUTER_GLOW;
+#ifdef _DEBUG
+ bool m_bOUTER_GLOW;
+#endif
+public:
+ void SetOUTER_GLOW( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nOUTER_GLOW = i;
+#ifdef _DEBUG
+ m_bOUTER_GLOW = true;
+#endif
+ }
+ void SetOUTER_GLOW( bool i )
+ {
+ m_nOUTER_GLOW = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bOUTER_GLOW = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHTDEPTHFILTERMODE;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHTDEPTHFILTERMODE;
+#endif
+public:
+ void SetFLASHLIGHTDEPTHFILTERMODE( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nFLASHLIGHTDEPTHFILTERMODE = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = true;
+#endif
+ }
+ void SetFLASHLIGHTDEPTHFILTERMODE( bool i )
+ {
+ m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = true;
+#endif
+ }
+private:
+ int m_nDEPTHBLEND;
+#ifdef _DEBUG
+ bool m_bDEPTHBLEND;
+#endif
+public:
+ void SetDEPTHBLEND( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDEPTHBLEND = i;
+#ifdef _DEBUG
+ m_bDEPTHBLEND = true;
+#endif
+ }
+ void SetDEPTHBLEND( bool i )
+ {
+ m_nDEPTHBLEND = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDEPTHBLEND = true;
+#endif
+ }
+private:
+ int m_nBLENDTINTBYBASEALPHA;
+#ifdef _DEBUG
+ bool m_bBLENDTINTBYBASEALPHA;
+#endif
+public:
+ void SetBLENDTINTBYBASEALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nBLENDTINTBYBASEALPHA = i;
+#ifdef _DEBUG
+ m_bBLENDTINTBYBASEALPHA = true;
+#endif
+ }
+ void SetBLENDTINTBYBASEALPHA( bool i )
+ {
+ m_nBLENDTINTBYBASEALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bBLENDTINTBYBASEALPHA = true;
+#endif
+ }
+private:
+ int m_nSRGB_INPUT_ADAPTER;
+#ifdef _DEBUG
+ bool m_bSRGB_INPUT_ADAPTER;
+#endif
+public:
+ void SetSRGB_INPUT_ADAPTER( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSRGB_INPUT_ADAPTER = i;
+#ifdef _DEBUG
+ m_bSRGB_INPUT_ADAPTER = true;
+#endif
+ }
+ void SetSRGB_INPUT_ADAPTER( bool i )
+ {
+ m_nSRGB_INPUT_ADAPTER = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSRGB_INPUT_ADAPTER = true;
+#endif
+ }
+private:
+ int m_nCUBEMAP_SPHERE_LEGACY;
+#ifdef _DEBUG
+ bool m_bCUBEMAP_SPHERE_LEGACY;
+#endif
+public:
+ void SetCUBEMAP_SPHERE_LEGACY( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCUBEMAP_SPHERE_LEGACY = i;
+#ifdef _DEBUG
+ m_bCUBEMAP_SPHERE_LEGACY = true;
+#endif
+ }
+ void SetCUBEMAP_SPHERE_LEGACY( bool i )
+ {
+ m_nCUBEMAP_SPHERE_LEGACY = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCUBEMAP_SPHERE_LEGACY = true;
+#endif
+ }
+public:
+ vertexlit_and_unlit_generic_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bDETAILTEXTURE = false;
+#endif // _DEBUG
+ m_nDETAILTEXTURE = 0;
+#ifdef _DEBUG
+ m_bCUBEMAP = false;
+#endif // _DEBUG
+ m_nCUBEMAP = 0;
+#ifdef _DEBUG
+ m_bDIFFUSELIGHTING = false;
+#endif // _DEBUG
+ m_nDIFFUSELIGHTING = 0;
+#ifdef _DEBUG
+ m_bENVMAPMASK = false;
+#endif // _DEBUG
+ m_nENVMAPMASK = 0;
+#ifdef _DEBUG
+ m_bBASEALPHAENVMAPMASK = false;
+#endif // _DEBUG
+ m_nBASEALPHAENVMAPMASK = 0;
+#ifdef _DEBUG
+ m_bSELFILLUM = false;
+#endif // _DEBUG
+ m_nSELFILLUM = 0;
+#ifdef _DEBUG
+ m_bVERTEXCOLOR = false;
+#endif // _DEBUG
+ m_nVERTEXCOLOR = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHT = false;
+#endif // _DEBUG
+ m_nFLASHLIGHT = 0;
+#ifdef _DEBUG
+ m_bSELFILLUM_ENVMAPMASK_ALPHA = false;
+#endif // _DEBUG
+ m_nSELFILLUM_ENVMAPMASK_ALPHA = 0;
+#ifdef _DEBUG
+ m_bDETAIL_BLEND_MODE = false;
+#endif // _DEBUG
+ m_nDETAIL_BLEND_MODE = 0;
+#ifdef _DEBUG
+ m_bSEAMLESS_BASE = false;
+#endif // _DEBUG
+ m_nSEAMLESS_BASE = 0;
+#ifdef _DEBUG
+ m_bSEAMLESS_DETAIL = false;
+#endif // _DEBUG
+ m_nSEAMLESS_DETAIL = 0;
+#ifdef _DEBUG
+ m_bDISTANCEALPHA = false;
+#endif // _DEBUG
+ m_nDISTANCEALPHA = 0;
+#ifdef _DEBUG
+ m_bDISTANCEALPHAFROMDETAIL = false;
+#endif // _DEBUG
+ m_nDISTANCEALPHAFROMDETAIL = 0;
+#ifdef _DEBUG
+ m_bSOFT_MASK = false;
+#endif // _DEBUG
+ m_nSOFT_MASK = 0;
+#ifdef _DEBUG
+ m_bOUTLINE = false;
+#endif // _DEBUG
+ m_nOUTLINE = 0;
+#ifdef _DEBUG
+ m_bOUTER_GLOW = false;
+#endif // _DEBUG
+ m_nOUTER_GLOW = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTDEPTHFILTERMODE = false;
+#endif // _DEBUG
+ m_nFLASHLIGHTDEPTHFILTERMODE = 0;
+#ifdef _DEBUG
+ m_bDEPTHBLEND = false;
+#endif // _DEBUG
+ m_nDEPTHBLEND = 0;
+#ifdef _DEBUG
+ m_bBLENDTINTBYBASEALPHA = false;
+#endif // _DEBUG
+ m_nBLENDTINTBYBASEALPHA = 0;
+#ifdef _DEBUG
+ m_bSRGB_INPUT_ADAPTER = false;
+#endif // _DEBUG
+ m_nSRGB_INPUT_ADAPTER = 0;
+#ifdef _DEBUG
+ m_bCUBEMAP_SPHERE_LEGACY = false;
+#endif // _DEBUG
+ m_nCUBEMAP_SPHERE_LEGACY = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bDETAILTEXTURE && m_bCUBEMAP && m_bDIFFUSELIGHTING && m_bENVMAPMASK && m_bBASEALPHAENVMAPMASK && m_bSELFILLUM && m_bVERTEXCOLOR && m_bFLASHLIGHT && m_bSELFILLUM_ENVMAPMASK_ALPHA && m_bDETAIL_BLEND_MODE && m_bSEAMLESS_BASE && m_bSEAMLESS_DETAIL && m_bDISTANCEALPHA && m_bDISTANCEALPHAFROMDETAIL && m_bSOFT_MASK && m_bOUTLINE && m_bOUTER_GLOW && m_bFLASHLIGHTDEPTHFILTERMODE && m_bDEPTHBLEND && m_bBLENDTINTBYBASEALPHA && m_bSRGB_INPUT_ADAPTER && m_bCUBEMAP_SPHERE_LEGACY;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 24 * m_nDETAILTEXTURE ) + ( 48 * m_nCUBEMAP ) + ( 96 * m_nDIFFUSELIGHTING ) + ( 192 * m_nENVMAPMASK ) + ( 384 * m_nBASEALPHAENVMAPMASK ) + ( 768 * m_nSELFILLUM ) + ( 1536 * m_nVERTEXCOLOR ) + ( 3072 * m_nFLASHLIGHT ) + ( 6144 * m_nSELFILLUM_ENVMAPMASK_ALPHA ) + ( 12288 * m_nDETAIL_BLEND_MODE ) + ( 122880 * m_nSEAMLESS_BASE ) + ( 245760 * m_nSEAMLESS_DETAIL ) + ( 491520 * m_nDISTANCEALPHA ) + ( 983040 * m_nDISTANCEALPHAFROMDETAIL ) + ( 1966080 * m_nSOFT_MASK ) + ( 3932160 * m_nOUTLINE ) + ( 7864320 * m_nOUTER_GLOW ) + ( 15728640 * m_nFLASHLIGHTDEPTHFILTERMODE ) + ( 47185920 * m_nDEPTHBLEND ) + ( 94371840 * m_nBLENDTINTBYBASEALPHA ) + ( 188743680 * m_nSRGB_INPUT_ADAPTER ) + ( 377487360 * m_nCUBEMAP_SPHERE_LEGACY ) + 0;
+ }
+};
+#define shaderStaticTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_static_DETAILTEXTURE + psh_forgot_to_set_static_CUBEMAP + psh_forgot_to_set_static_DIFFUSELIGHTING + psh_forgot_to_set_static_ENVMAPMASK + psh_forgot_to_set_static_BASEALPHAENVMAPMASK + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_VERTEXCOLOR + psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_SELFILLUM_ENVMAPMASK_ALPHA + psh_forgot_to_set_static_DETAIL_BLEND_MODE + psh_forgot_to_set_static_SEAMLESS_BASE + psh_forgot_to_set_static_SEAMLESS_DETAIL + psh_forgot_to_set_static_DISTANCEALPHA + psh_forgot_to_set_static_DISTANCEALPHAFROMDETAIL + psh_forgot_to_set_static_SOFT_MASK + psh_forgot_to_set_static_OUTLINE + psh_forgot_to_set_static_OUTER_GLOW + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + psh_forgot_to_set_static_DEPTHBLEND + psh_forgot_to_set_static_BLENDTINTBYBASEALPHA + psh_forgot_to_set_static_SRGB_INPUT_ADAPTER + psh_forgot_to_set_static_CUBEMAP_SPHERE_LEGACY + 0
+class vertexlit_and_unlit_generic_ps20b_Dynamic_Index
+{
+private:
+ int m_nLIGHTING_PREVIEW;
+#ifdef _DEBUG
+ bool m_bLIGHTING_PREVIEW;
+#endif
+public:
+ void SetLIGHTING_PREVIEW( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nLIGHTING_PREVIEW = i;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+ void SetLIGHTING_PREVIEW( bool i )
+ {
+ m_nLIGHTING_PREVIEW = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+private:
+ int m_nFLASHLIGHTSHADOWS;
+#ifdef _DEBUG
+ bool m_bFLASHLIGHTSHADOWS;
+#endif
+public:
+ void SetFLASHLIGHTSHADOWS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nFLASHLIGHTSHADOWS = i;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = true;
+#endif
+ }
+ void SetFLASHLIGHTSHADOWS( bool i )
+ {
+ m_nFLASHLIGHTSHADOWS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = true;
+#endif
+ }
+private:
+ int m_nSTATIC_LIGHT_LIGHTMAP;
+#ifdef _DEBUG
+ bool m_bSTATIC_LIGHT_LIGHTMAP;
+#endif
+public:
+ void SetSTATIC_LIGHT_LIGHTMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSTATIC_LIGHT_LIGHTMAP = i;
+#ifdef _DEBUG
+ m_bSTATIC_LIGHT_LIGHTMAP = true;
+#endif
+ }
+ void SetSTATIC_LIGHT_LIGHTMAP( bool i )
+ {
+ m_nSTATIC_LIGHT_LIGHTMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSTATIC_LIGHT_LIGHTMAP = true;
+#endif
+ }
+private:
+ int m_nDEBUG_LUXELS;
+#ifdef _DEBUG
+ bool m_bDEBUG_LUXELS;
+#endif
+public:
+ void SetDEBUG_LUXELS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDEBUG_LUXELS = i;
+#ifdef _DEBUG
+ m_bDEBUG_LUXELS = true;
+#endif
+ }
+ void SetDEBUG_LUXELS( bool i )
+ {
+ m_nDEBUG_LUXELS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDEBUG_LUXELS = true;
+#endif
+ }
+public:
+ vertexlit_and_unlit_generic_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = false;
+#endif // _DEBUG
+ m_nLIGHTING_PREVIEW = 0;
+#ifdef _DEBUG
+ m_bFLASHLIGHTSHADOWS = false;
+#endif // _DEBUG
+ m_nFLASHLIGHTSHADOWS = 0;
+#ifdef _DEBUG
+ m_bSTATIC_LIGHT_LIGHTMAP = false;
+#endif // _DEBUG
+ m_nSTATIC_LIGHT_LIGHTMAP = 0;
+#ifdef _DEBUG
+ m_bDEBUG_LUXELS = false;
+#endif // _DEBUG
+ m_nDEBUG_LUXELS = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bLIGHTING_PREVIEW && m_bFLASHLIGHTSHADOWS && m_bSTATIC_LIGHT_LIGHTMAP && m_bDEBUG_LUXELS;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nLIGHTING_PREVIEW ) + ( 3 * m_nFLASHLIGHTSHADOWS ) + ( 6 * m_nSTATIC_LIGHT_LIGHTMAP ) + ( 12 * m_nDEBUG_LUXELS ) + 0;
+ }
+};
+#define shaderDynamicTest_vertexlit_and_unlit_generic_ps20b psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + psh_forgot_to_set_dynamic_STATIC_LIGHT_LIGHTMAP + psh_forgot_to_set_dynamic_DEBUG_LUXELS + 0