diff options
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_bump_vs30.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_bump_vs30.inc | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_bump_vs30.inc b/materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_bump_vs30.inc new file mode 100644 index 0000000..b4231fc --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9/vertexlit_and_unlit_generic_bump_vs30.inc @@ -0,0 +1,212 @@ +#include "shaderlib/cshader.h" +class vertexlit_and_unlit_generic_bump_vs30_Static_Index +{ +private: + int m_nHALFLAMBERT; +#ifdef _DEBUG + bool m_bHALFLAMBERT; +#endif +public: + void SetHALFLAMBERT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nHALFLAMBERT = i; +#ifdef _DEBUG + m_bHALFLAMBERT = true; +#endif + } + void SetHALFLAMBERT( bool i ) + { + m_nHALFLAMBERT = i ? 1 : 0; +#ifdef _DEBUG + m_bHALFLAMBERT = true; +#endif + } +private: + int m_nUSE_WITH_2B; +#ifdef _DEBUG + bool m_bUSE_WITH_2B; +#endif +public: + void SetUSE_WITH_2B( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nUSE_WITH_2B = i; +#ifdef _DEBUG + m_bUSE_WITH_2B = true; +#endif + } + void SetUSE_WITH_2B( bool i ) + { + m_nUSE_WITH_2B = i ? 1 : 0; +#ifdef _DEBUG + m_bUSE_WITH_2B = true; +#endif + } +private: + int m_nDECAL; +#ifdef _DEBUG + bool m_bDECAL; +#endif +public: + void SetDECAL( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nDECAL = i; +#ifdef _DEBUG + m_bDECAL = true; +#endif + } + void SetDECAL( bool i ) + { + m_nDECAL = i ? 1 : 0; +#ifdef _DEBUG + m_bDECAL = true; +#endif + } +public: + vertexlit_and_unlit_generic_bump_vs30_Static_Index( ) + { +#ifdef _DEBUG + m_bHALFLAMBERT = false; +#endif // _DEBUG + m_nHALFLAMBERT = 0; +#ifdef _DEBUG + m_bUSE_WITH_2B = false; +#endif // _DEBUG + m_nUSE_WITH_2B = 0; +#ifdef _DEBUG + m_bDECAL = false; +#endif // _DEBUG + m_nDECAL = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bHALFLAMBERT && m_bUSE_WITH_2B && m_bDECAL; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 16 * m_nHALFLAMBERT ) + ( 32 * m_nUSE_WITH_2B ) + ( 64 * m_nDECAL ) + 0; + } +}; +#define shaderStaticTest_vertexlit_and_unlit_generic_bump_vs30 vsh_forgot_to_set_static_HALFLAMBERT + vsh_forgot_to_set_static_USE_WITH_2B + vsh_forgot_to_set_static_DECAL + 0 +class vertexlit_and_unlit_generic_bump_vs30_Dynamic_Index +{ +private: + int m_nCOMPRESSED_VERTS; +#ifdef _DEBUG + bool m_bCOMPRESSED_VERTS; +#endif +public: + void SetCOMPRESSED_VERTS( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCOMPRESSED_VERTS = i; +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = true; +#endif + } + void SetCOMPRESSED_VERTS( bool i ) + { + m_nCOMPRESSED_VERTS = i ? 1 : 0; +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = true; +#endif + } +private: + int m_nDOWATERFOG; +#ifdef _DEBUG + bool m_bDOWATERFOG; +#endif +public: + void SetDOWATERFOG( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nDOWATERFOG = i; +#ifdef _DEBUG + m_bDOWATERFOG = true; +#endif + } + void SetDOWATERFOG( bool i ) + { + m_nDOWATERFOG = i ? 1 : 0; +#ifdef _DEBUG + m_bDOWATERFOG = true; +#endif + } +private: + int m_nSKINNING; +#ifdef _DEBUG + bool m_bSKINNING; +#endif +public: + void SetSKINNING( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSKINNING = i; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } + void SetSKINNING( bool i ) + { + m_nSKINNING = i ? 1 : 0; +#ifdef _DEBUG + m_bSKINNING = true; +#endif + } +private: + int m_nMORPHING; +#ifdef _DEBUG + bool m_bMORPHING; +#endif +public: + void SetMORPHING( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nMORPHING = i; +#ifdef _DEBUG + m_bMORPHING = true; +#endif + } + void SetMORPHING( bool i ) + { + m_nMORPHING = i ? 1 : 0; +#ifdef _DEBUG + m_bMORPHING = true; +#endif + } +public: + vertexlit_and_unlit_generic_bump_vs30_Dynamic_Index() + { +#ifdef _DEBUG + m_bCOMPRESSED_VERTS = false; +#endif // _DEBUG + m_nCOMPRESSED_VERTS = 0; +#ifdef _DEBUG + m_bDOWATERFOG = false; +#endif // _DEBUG + m_nDOWATERFOG = 0; +#ifdef _DEBUG + m_bSKINNING = false; +#endif // _DEBUG + m_nSKINNING = 0; +#ifdef _DEBUG + m_bMORPHING = false; +#endif // _DEBUG + m_nMORPHING = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bMORPHING; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nMORPHING ) + 0; + } +}; +#define shaderDynamicTest_vertexlit_and_unlit_generic_bump_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_MORPHING + 0 |