diff options
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/unlittwotexture_ps20b.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9/unlittwotexture_ps20b.inc | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/unlittwotexture_ps20b.inc b/materialsystem/stdshaders/fxctmp9/unlittwotexture_ps20b.inc new file mode 100644 index 0000000..4e40dcc --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9/unlittwotexture_ps20b.inc @@ -0,0 +1,137 @@ +#include "shaderlib/cshader.h" +class unlittwotexture_ps20b_Static_Index +{ +private: + int m_nCONVERT_TO_SRGB; +#ifdef _DEBUG + bool m_bCONVERT_TO_SRGB; +#endif +public: + void SetCONVERT_TO_SRGB( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCONVERT_TO_SRGB = i; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } + void SetCONVERT_TO_SRGB( bool i ) + { + m_nCONVERT_TO_SRGB = i ? 1 : 0; +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif + } +public: + unlittwotexture_ps20b_Static_Index( ) + { +#ifdef _DEBUG + m_bCONVERT_TO_SRGB = true; +#endif // _DEBUG + m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion(); + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 12 * m_nCONVERT_TO_SRGB ) + 0; + } +}; +#define shaderStaticTest_unlittwotexture_ps20b 0 +class unlittwotexture_ps20b_Dynamic_Index +{ +private: + int m_nPIXELFOGTYPE; +#ifdef _DEBUG + bool m_bPIXELFOGTYPE; +#endif +public: + void SetPIXELFOGTYPE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nPIXELFOGTYPE = i; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } + void SetPIXELFOGTYPE( bool i ) + { + m_nPIXELFOGTYPE = i ? 1 : 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } +private: + int m_nLIGHTING_PREVIEW; +#ifdef _DEBUG + bool m_bLIGHTING_PREVIEW; +#endif +public: + void SetLIGHTING_PREVIEW( int i ) + { + Assert( i >= 0 && i <= 2 ); + m_nLIGHTING_PREVIEW = i; +#ifdef _DEBUG + m_bLIGHTING_PREVIEW = true; +#endif + } + void SetLIGHTING_PREVIEW( bool i ) + { + m_nLIGHTING_PREVIEW = i ? 1 : 0; +#ifdef _DEBUG + m_bLIGHTING_PREVIEW = true; +#endif + } +private: + int m_nWRITE_DEPTH_TO_DESTALPHA; +#ifdef _DEBUG + bool m_bWRITE_DEPTH_TO_DESTALPHA; +#endif +public: + void SetWRITE_DEPTH_TO_DESTALPHA( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nWRITE_DEPTH_TO_DESTALPHA = i; +#ifdef _DEBUG + m_bWRITE_DEPTH_TO_DESTALPHA = true; +#endif + } + void SetWRITE_DEPTH_TO_DESTALPHA( bool i ) + { + m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0; +#ifdef _DEBUG + m_bWRITE_DEPTH_TO_DESTALPHA = true; +#endif + } +public: + unlittwotexture_ps20b_Dynamic_Index() + { +#ifdef _DEBUG + m_bPIXELFOGTYPE = false; +#endif // _DEBUG + m_nPIXELFOGTYPE = 0; +#ifdef _DEBUG + m_bLIGHTING_PREVIEW = false; +#endif // _DEBUG + m_nLIGHTING_PREVIEW = 0; +#ifdef _DEBUG + m_bWRITE_DEPTH_TO_DESTALPHA = false; +#endif // _DEBUG + m_nWRITE_DEPTH_TO_DESTALPHA = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bLIGHTING_PREVIEW && m_bWRITE_DEPTH_TO_DESTALPHA; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nLIGHTING_PREVIEW ) + ( 6 * m_nWRITE_DEPTH_TO_DESTALPHA ) + 0; + } +}; +#define shaderDynamicTest_unlittwotexture_ps20b psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_LIGHTING_PREVIEW + psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + 0 |