diff options
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/unlitgeneric_lightingonly_vs11.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9/unlitgeneric_lightingonly_vs11.inc | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/unlitgeneric_lightingonly_vs11.inc b/materialsystem/stdshaders/fxctmp9/unlitgeneric_lightingonly_vs11.inc new file mode 100644 index 0000000..5f6ea9a --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9/unlitgeneric_lightingonly_vs11.inc @@ -0,0 +1,84 @@ +class unlitgeneric_lightingonly_vs11_Static_Index +{ +public: + unlitgeneric_lightingonly_vs11_Static_Index() + { + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG +#endif // _DEBUG + return 0; + } +}; +#define shaderStaticTest_unlitgeneric_lightingonly_vs11 0 +class unlitgeneric_lightingonly_vs11_Dynamic_Index +{ +private: + int m_nDOWATERFOG; +#ifdef _DEBUG + bool m_bDOWATERFOG; +#endif +public: + void SetDOWATERFOG( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nDOWATERFOG = i; +#ifdef _DEBUG + m_bDOWATERFOG = true; +#endif + } + void SetDOWATERFOG( bool i ) + { + m_nDOWATERFOG = i ? 1 : 0; +#ifdef _DEBUG + m_bDOWATERFOG = true; +#endif + } +private: + int m_nNUM_BONES; +#ifdef _DEBUG + bool m_bNUM_BONES; +#endif +public: + void SetNUM_BONES( int i ) + { + Assert( i >= 0 && i <= 3 ); + m_nNUM_BONES = i; +#ifdef _DEBUG + m_bNUM_BONES = true; +#endif + } + void SetNUM_BONES( bool i ) + { + m_nNUM_BONES = i ? 1 : 0; +#ifdef _DEBUG + m_bNUM_BONES = true; +#endif + } +public: + unlitgeneric_lightingonly_vs11_Dynamic_Index() + { +#ifdef _DEBUG + m_bDOWATERFOG = false; +#endif // _DEBUG + m_nDOWATERFOG = 0; +#ifdef _DEBUG + m_bNUM_BONES = false; +#endif // _DEBUG + m_nNUM_BONES = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bDOWATERFOG && m_bNUM_BONES; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nDOWATERFOG ) + ( 2 * m_nNUM_BONES ) + 0; + } +}; +#define shaderDynamicTest_unlitgeneric_lightingonly_vs11 vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_NUM_BONES + 0 |