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Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/spritecard_ps11.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/spritecard_ps11.inc110
1 files changed, 110 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/spritecard_ps11.inc b/materialsystem/stdshaders/fxctmp9/spritecard_ps11.inc
new file mode 100644
index 0000000..9978f06
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/spritecard_ps11.inc
@@ -0,0 +1,110 @@
+#include "shaderlib/cshader.h"
+class spritecard_ps11_Static_Index
+{
+private:
+ int m_nADDBASETEXTURE2;
+#ifdef _DEBUG
+ bool m_bADDBASETEXTURE2;
+#endif
+public:
+ void SetADDBASETEXTURE2( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nADDBASETEXTURE2 = i;
+#ifdef _DEBUG
+ m_bADDBASETEXTURE2 = true;
+#endif
+ }
+ void SetADDBASETEXTURE2( bool i )
+ {
+ m_nADDBASETEXTURE2 = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bADDBASETEXTURE2 = true;
+#endif
+ }
+private:
+ int m_nADDSELF;
+#ifdef _DEBUG
+ bool m_bADDSELF;
+#endif
+public:
+ void SetADDSELF( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nADDSELF = i;
+#ifdef _DEBUG
+ m_bADDSELF = true;
+#endif
+ }
+ void SetADDSELF( bool i )
+ {
+ m_nADDSELF = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bADDSELF = true;
+#endif
+ }
+private:
+ int m_nUSEALPHAASRGB;
+#ifdef _DEBUG
+ bool m_bUSEALPHAASRGB;
+#endif
+public:
+ void SetUSEALPHAASRGB( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nUSEALPHAASRGB = i;
+#ifdef _DEBUG
+ m_bUSEALPHAASRGB = true;
+#endif
+ }
+ void SetUSEALPHAASRGB( bool i )
+ {
+ m_nUSEALPHAASRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bUSEALPHAASRGB = true;
+#endif
+ }
+public:
+ spritecard_ps11_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bADDBASETEXTURE2 = false;
+#endif // _DEBUG
+ m_nADDBASETEXTURE2 = 0;
+#ifdef _DEBUG
+ m_bADDSELF = false;
+#endif // _DEBUG
+ m_nADDSELF = 0;
+#ifdef _DEBUG
+ m_bUSEALPHAASRGB = false;
+#endif // _DEBUG
+ m_nUSEALPHAASRGB = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bADDBASETEXTURE2 && m_bADDSELF && m_bUSEALPHAASRGB;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nADDBASETEXTURE2 ) + ( 2 * m_nADDSELF ) + ( 4 * m_nUSEALPHAASRGB ) + 0;
+ }
+};
+#define shaderStaticTest_spritecard_ps11 psh_forgot_to_set_static_ADDBASETEXTURE2 + psh_forgot_to_set_static_ADDSELF + psh_forgot_to_set_static_USEALPHAASRGB + 0
+class spritecard_ps11_Dynamic_Index
+{
+public:
+ spritecard_ps11_Dynamic_Index()
+ {
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+#endif // _DEBUG
+ return 0;
+ }
+};
+#define shaderDynamicTest_spritecard_ps11 0