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-rw-r--r--materialsystem/stdshaders/fxctmp9/skin_vs30.inc187
1 files changed, 187 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/skin_vs30.inc b/materialsystem/stdshaders/fxctmp9/skin_vs30.inc
new file mode 100644
index 0000000..78ccdea
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/skin_vs30.inc
@@ -0,0 +1,187 @@
+#include "shaderlib/cshader.h"
+class skin_vs30_Static_Index
+{
+private:
+ int m_nDECAL;
+#ifdef _DEBUG
+ bool m_bDECAL;
+#endif
+public:
+ void SetDECAL( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDECAL = i;
+#ifdef _DEBUG
+ m_bDECAL = true;
+#endif
+ }
+ void SetDECAL( bool i )
+ {
+ m_nDECAL = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDECAL = true;
+#endif
+ }
+public:
+ skin_vs30_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bDECAL = false;
+#endif // _DEBUG
+ m_nDECAL = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bDECAL;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 32 * m_nDECAL ) + 0;
+ }
+};
+#define shaderStaticTest_skin_vs30 vsh_forgot_to_set_static_DECAL + 0
+class skin_vs30_Dynamic_Index
+{
+private:
+ int m_nCOMPRESSED_VERTS;
+#ifdef _DEBUG
+ bool m_bCOMPRESSED_VERTS;
+#endif
+public:
+ void SetCOMPRESSED_VERTS( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCOMPRESSED_VERTS = i;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+ void SetCOMPRESSED_VERTS( bool i )
+ {
+ m_nCOMPRESSED_VERTS = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = true;
+#endif
+ }
+private:
+ int m_nDOWATERFOG;
+#ifdef _DEBUG
+ bool m_bDOWATERFOG;
+#endif
+public:
+ void SetDOWATERFOG( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nDOWATERFOG = i;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+ void SetDOWATERFOG( bool i )
+ {
+ m_nDOWATERFOG = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bDOWATERFOG = true;
+#endif
+ }
+private:
+ int m_nSKINNING;
+#ifdef _DEBUG
+ bool m_bSKINNING;
+#endif
+public:
+ void SetSKINNING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSKINNING = i;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+ void SetSKINNING( bool i )
+ {
+ m_nSKINNING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+private:
+ int m_nLIGHTING_PREVIEW;
+#ifdef _DEBUG
+ bool m_bLIGHTING_PREVIEW;
+#endif
+public:
+ void SetLIGHTING_PREVIEW( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nLIGHTING_PREVIEW = i;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+ void SetLIGHTING_PREVIEW( bool i )
+ {
+ m_nLIGHTING_PREVIEW = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = true;
+#endif
+ }
+private:
+ int m_nMORPHING;
+#ifdef _DEBUG
+ bool m_bMORPHING;
+#endif
+public:
+ void SetMORPHING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nMORPHING = i;
+#ifdef _DEBUG
+ m_bMORPHING = true;
+#endif
+ }
+ void SetMORPHING( bool i )
+ {
+ m_nMORPHING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bMORPHING = true;
+#endif
+ }
+public:
+ skin_vs30_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bCOMPRESSED_VERTS = false;
+#endif // _DEBUG
+ m_nCOMPRESSED_VERTS = 0;
+#ifdef _DEBUG
+ m_bDOWATERFOG = false;
+#endif // _DEBUG
+ m_nDOWATERFOG = 0;
+#ifdef _DEBUG
+ m_bSKINNING = false;
+#endif // _DEBUG
+ m_nSKINNING = 0;
+#ifdef _DEBUG
+ m_bLIGHTING_PREVIEW = false;
+#endif // _DEBUG
+ m_nLIGHTING_PREVIEW = 0;
+#ifdef _DEBUG
+ m_bMORPHING = false;
+#endif // _DEBUG
+ m_nMORPHING = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bCOMPRESSED_VERTS && m_bDOWATERFOG && m_bSKINNING && m_bLIGHTING_PREVIEW && m_bMORPHING;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nCOMPRESSED_VERTS ) + ( 2 * m_nDOWATERFOG ) + ( 4 * m_nSKINNING ) + ( 8 * m_nLIGHTING_PREVIEW ) + ( 16 * m_nMORPHING ) + 0;
+ }
+};
+#define shaderDynamicTest_skin_vs30 vsh_forgot_to_set_dynamic_COMPRESSED_VERTS + vsh_forgot_to_set_dynamic_DOWATERFOG + vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_LIGHTING_PREVIEW + vsh_forgot_to_set_dynamic_MORPHING + 0