diff options
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/pyro_vision_ps30.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9/pyro_vision_ps30.inc | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/pyro_vision_ps30.inc b/materialsystem/stdshaders/fxctmp9/pyro_vision_ps30.inc new file mode 100644 index 0000000..842fa31 --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9/pyro_vision_ps30.inc @@ -0,0 +1,312 @@ +#include "shaderlib/cshader.h" +class pyro_vision_ps30_Static_Index +{ +private: + int m_nEFFECT; +#ifdef _DEBUG + bool m_bEFFECT; +#endif +public: + void SetEFFECT( int i ) + { + Assert( i >= 0 && i <= 3 ); + m_nEFFECT = i; +#ifdef _DEBUG + m_bEFFECT = true; +#endif + } + void SetEFFECT( bool i ) + { + m_nEFFECT = i ? 1 : 0; +#ifdef _DEBUG + m_bEFFECT = true; +#endif + } +private: + int m_nVERTEX_LIT; +#ifdef _DEBUG + bool m_bVERTEX_LIT; +#endif +public: + void SetVERTEX_LIT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nVERTEX_LIT = i; +#ifdef _DEBUG + m_bVERTEX_LIT = true; +#endif + } + void SetVERTEX_LIT( bool i ) + { + m_nVERTEX_LIT = i ? 1 : 0; +#ifdef _DEBUG + m_bVERTEX_LIT = true; +#endif + } +private: + int m_nBASETEXTURE2; +#ifdef _DEBUG + bool m_bBASETEXTURE2; +#endif +public: + void SetBASETEXTURE2( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nBASETEXTURE2 = i; +#ifdef _DEBUG + m_bBASETEXTURE2 = true; +#endif + } + void SetBASETEXTURE2( bool i ) + { + m_nBASETEXTURE2 = i ? 1 : 0; +#ifdef _DEBUG + m_bBASETEXTURE2 = true; +#endif + } +private: + int m_nFANCY_BLENDING; +#ifdef _DEBUG + bool m_bFANCY_BLENDING; +#endif +public: + void SetFANCY_BLENDING( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFANCY_BLENDING = i; +#ifdef _DEBUG + m_bFANCY_BLENDING = true; +#endif + } + void SetFANCY_BLENDING( bool i ) + { + m_nFANCY_BLENDING = i ? 1 : 0; +#ifdef _DEBUG + m_bFANCY_BLENDING = true; +#endif + } +private: + int m_nSELFILLUM; +#ifdef _DEBUG + bool m_bSELFILLUM; +#endif +public: + void SetSELFILLUM( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSELFILLUM = i; +#ifdef _DEBUG + m_bSELFILLUM = true; +#endif + } + void SetSELFILLUM( bool i ) + { + m_nSELFILLUM = i ? 1 : 0; +#ifdef _DEBUG + m_bSELFILLUM = true; +#endif + } +private: + int m_nCOLOR_BAR; +#ifdef _DEBUG + bool m_bCOLOR_BAR; +#endif +public: + void SetCOLOR_BAR( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCOLOR_BAR = i; +#ifdef _DEBUG + m_bCOLOR_BAR = true; +#endif + } + void SetCOLOR_BAR( bool i ) + { + m_nCOLOR_BAR = i ? 1 : 0; +#ifdef _DEBUG + m_bCOLOR_BAR = true; +#endif + } +private: + int m_nSTRIPES; +#ifdef _DEBUG + bool m_bSTRIPES; +#endif +public: + void SetSTRIPES( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSTRIPES = i; +#ifdef _DEBUG + m_bSTRIPES = true; +#endif + } + void SetSTRIPES( bool i ) + { + m_nSTRIPES = i ? 1 : 0; +#ifdef _DEBUG + m_bSTRIPES = true; +#endif + } +private: + int m_nSTRIPES_USE_NORMAL2; +#ifdef _DEBUG + bool m_bSTRIPES_USE_NORMAL2; +#endif +public: + void SetSTRIPES_USE_NORMAL2( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSTRIPES_USE_NORMAL2 = i; +#ifdef _DEBUG + m_bSTRIPES_USE_NORMAL2 = true; +#endif + } + void SetSTRIPES_USE_NORMAL2( bool i ) + { + m_nSTRIPES_USE_NORMAL2 = i ? 1 : 0; +#ifdef _DEBUG + m_bSTRIPES_USE_NORMAL2 = true; +#endif + } +public: + pyro_vision_ps30_Static_Index( ) + { +#ifdef _DEBUG + m_bEFFECT = false; +#endif // _DEBUG + m_nEFFECT = 0; +#ifdef _DEBUG + m_bVERTEX_LIT = false; +#endif // _DEBUG + m_nVERTEX_LIT = 0; +#ifdef _DEBUG + m_bBASETEXTURE2 = false; +#endif // _DEBUG + m_nBASETEXTURE2 = 0; +#ifdef _DEBUG + m_bFANCY_BLENDING = false; +#endif // _DEBUG + m_nFANCY_BLENDING = 0; +#ifdef _DEBUG + m_bSELFILLUM = false; +#endif // _DEBUG + m_nSELFILLUM = 0; +#ifdef _DEBUG + m_bCOLOR_BAR = false; +#endif // _DEBUG + m_nCOLOR_BAR = 0; +#ifdef _DEBUG + m_bSTRIPES = false; +#endif // _DEBUG + m_nSTRIPES = 0; +#ifdef _DEBUG + m_bSTRIPES_USE_NORMAL2 = false; +#endif // _DEBUG + m_nSTRIPES_USE_NORMAL2 = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bEFFECT && m_bVERTEX_LIT && m_bBASETEXTURE2 && m_bFANCY_BLENDING && m_bSELFILLUM && m_bCOLOR_BAR && m_bSTRIPES && m_bSTRIPES_USE_NORMAL2; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 8 * m_nEFFECT ) + ( 32 * m_nVERTEX_LIT ) + ( 64 * m_nBASETEXTURE2 ) + ( 128 * m_nFANCY_BLENDING ) + ( 256 * m_nSELFILLUM ) + ( 512 * m_nCOLOR_BAR ) + ( 1024 * m_nSTRIPES ) + ( 2048 * m_nSTRIPES_USE_NORMAL2 ) + 0; + } +}; +#define shaderStaticTest_pyro_vision_ps30 psh_forgot_to_set_static_EFFECT + psh_forgot_to_set_static_VERTEX_LIT + psh_forgot_to_set_static_BASETEXTURE2 + psh_forgot_to_set_static_FANCY_BLENDING + psh_forgot_to_set_static_SELFILLUM + psh_forgot_to_set_static_COLOR_BAR + psh_forgot_to_set_static_STRIPES + psh_forgot_to_set_static_STRIPES_USE_NORMAL2 + 0 +class pyro_vision_ps30_Dynamic_Index +{ +private: + int m_nPIXELFOGTYPE; +#ifdef _DEBUG + bool m_bPIXELFOGTYPE; +#endif +public: + void SetPIXELFOGTYPE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nPIXELFOGTYPE = i; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } + void SetPIXELFOGTYPE( bool i ) + { + m_nPIXELFOGTYPE = i ? 1 : 0; +#ifdef _DEBUG + m_bPIXELFOGTYPE = true; +#endif + } +private: + int m_nVISUALIZE_DOF; +#ifdef _DEBUG + bool m_bVISUALIZE_DOF; +#endif +public: + void SetVISUALIZE_DOF( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nVISUALIZE_DOF = i; +#ifdef _DEBUG + m_bVISUALIZE_DOF = true; +#endif + } + void SetVISUALIZE_DOF( bool i ) + { + m_nVISUALIZE_DOF = i ? 1 : 0; +#ifdef _DEBUG + m_bVISUALIZE_DOF = true; +#endif + } +private: + int m_nHEATHAZE; +#ifdef _DEBUG + bool m_bHEATHAZE; +#endif +public: + void SetHEATHAZE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nHEATHAZE = i; +#ifdef _DEBUG + m_bHEATHAZE = true; +#endif + } + void SetHEATHAZE( bool i ) + { + m_nHEATHAZE = i ? 1 : 0; +#ifdef _DEBUG + m_bHEATHAZE = true; +#endif + } +public: + pyro_vision_ps30_Dynamic_Index() + { +#ifdef _DEBUG + m_bPIXELFOGTYPE = false; +#endif // _DEBUG + m_nPIXELFOGTYPE = 0; +#ifdef _DEBUG + m_bVISUALIZE_DOF = false; +#endif // _DEBUG + m_nVISUALIZE_DOF = 0; +#ifdef _DEBUG + m_bHEATHAZE = false; +#endif // _DEBUG + m_nHEATHAZE = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bPIXELFOGTYPE && m_bVISUALIZE_DOF && m_bHEATHAZE; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nPIXELFOGTYPE ) + ( 2 * m_nVISUALIZE_DOF ) + ( 4 * m_nHEATHAZE ) + 0; + } +}; +#define shaderDynamicTest_pyro_vision_ps30 psh_forgot_to_set_dynamic_PIXELFOGTYPE + psh_forgot_to_set_dynamic_VISUALIZE_DOF + psh_forgot_to_set_dynamic_HEATHAZE + 0 |