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-rw-r--r--materialsystem/stdshaders/fxctmp9/portal_vs11.inc187
1 files changed, 187 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/portal_vs11.inc b/materialsystem/stdshaders/fxctmp9/portal_vs11.inc
new file mode 100644
index 0000000..4c687db
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/portal_vs11.inc
@@ -0,0 +1,187 @@
+#include "shaderlib/cshader.h"
+class portal_vs11_Static_Index
+{
+private:
+ int m_nMAXTEXTURESTAGES;
+#ifdef _DEBUG
+ bool m_bMAXTEXTURESTAGES;
+#endif
+public:
+ void SetMAXTEXTURESTAGES( int i )
+ {
+ Assert( i >= 0 && i <= 2 );
+ m_nMAXTEXTURESTAGES = i;
+#ifdef _DEBUG
+ m_bMAXTEXTURESTAGES = true;
+#endif
+ }
+ void SetMAXTEXTURESTAGES( bool i )
+ {
+ m_nMAXTEXTURESTAGES = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bMAXTEXTURESTAGES = true;
+#endif
+ }
+private:
+ int m_nHASALPHAMASK;
+#ifdef _DEBUG
+ bool m_bHASALPHAMASK;
+#endif
+public:
+ void SetHASALPHAMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHASALPHAMASK = i;
+#ifdef _DEBUG
+ m_bHASALPHAMASK = true;
+#endif
+ }
+ void SetHASALPHAMASK( bool i )
+ {
+ m_nHASALPHAMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHASALPHAMASK = true;
+#endif
+ }
+private:
+ int m_nHASSTATICTEXTURE;
+#ifdef _DEBUG
+ bool m_bHASSTATICTEXTURE;
+#endif
+public:
+ void SetHASSTATICTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHASSTATICTEXTURE = i;
+#ifdef _DEBUG
+ m_bHASSTATICTEXTURE = true;
+#endif
+ }
+ void SetHASSTATICTEXTURE( bool i )
+ {
+ m_nHASSTATICTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHASSTATICTEXTURE = true;
+#endif
+ }
+private:
+ int m_nUSEALTERNATEVIEW;
+#ifdef _DEBUG
+ bool m_bUSEALTERNATEVIEW;
+#endif
+public:
+ void SetUSEALTERNATEVIEW( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nUSEALTERNATEVIEW = i;
+#ifdef _DEBUG
+ m_bUSEALTERNATEVIEW = true;
+#endif
+ }
+ void SetUSEALTERNATEVIEW( bool i )
+ {
+ m_nUSEALTERNATEVIEW = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bUSEALTERNATEVIEW = true;
+#endif
+ }
+public:
+ portal_vs11_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bMAXTEXTURESTAGES = false;
+#endif // _DEBUG
+ m_nMAXTEXTURESTAGES = 0;
+#ifdef _DEBUG
+ m_bHASALPHAMASK = false;
+#endif // _DEBUG
+ m_nHASALPHAMASK = 0;
+#ifdef _DEBUG
+ m_bHASSTATICTEXTURE = false;
+#endif // _DEBUG
+ m_nHASSTATICTEXTURE = 0;
+#ifdef _DEBUG
+ m_bUSEALTERNATEVIEW = false;
+#endif // _DEBUG
+ m_nUSEALTERNATEVIEW = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bMAXTEXTURESTAGES && m_bHASALPHAMASK && m_bHASSTATICTEXTURE && m_bUSEALTERNATEVIEW;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 4 * m_nMAXTEXTURESTAGES ) + ( 12 * m_nHASALPHAMASK ) + ( 24 * m_nHASSTATICTEXTURE ) + ( 48 * m_nUSEALTERNATEVIEW ) + 0;
+ }
+};
+#define shaderStaticTest_portal_vs11 vsh_forgot_to_set_static_MAXTEXTURESTAGES + vsh_forgot_to_set_static_HASALPHAMASK + vsh_forgot_to_set_static_HASSTATICTEXTURE + vsh_forgot_to_set_static_USEALTERNATEVIEW + 0
+class portal_vs11_Dynamic_Index
+{
+private:
+ int m_nSKINNING;
+#ifdef _DEBUG
+ bool m_bSKINNING;
+#endif
+public:
+ void SetSKINNING( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSKINNING = i;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+ void SetSKINNING( bool i )
+ {
+ m_nSKINNING = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSKINNING = true;
+#endif
+ }
+private:
+ int m_nADDSTATIC;
+#ifdef _DEBUG
+ bool m_bADDSTATIC;
+#endif
+public:
+ void SetADDSTATIC( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nADDSTATIC = i;
+#ifdef _DEBUG
+ m_bADDSTATIC = true;
+#endif
+ }
+ void SetADDSTATIC( bool i )
+ {
+ m_nADDSTATIC = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bADDSTATIC = true;
+#endif
+ }
+public:
+ portal_vs11_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bSKINNING = false;
+#endif // _DEBUG
+ m_nSKINNING = 0;
+#ifdef _DEBUG
+ m_bADDSTATIC = false;
+#endif // _DEBUG
+ m_nADDSTATIC = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bSKINNING && m_bADDSTATIC;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nSKINNING ) + ( 2 * m_nADDSTATIC ) + 0;
+ }
+};
+#define shaderDynamicTest_portal_vs11 vsh_forgot_to_set_dynamic_SKINNING + vsh_forgot_to_set_dynamic_ADDSTATIC + 0