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-rw-r--r--materialsystem/stdshaders/fxctmp9/portal_ps20b.inc187
1 files changed, 187 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/portal_ps20b.inc b/materialsystem/stdshaders/fxctmp9/portal_ps20b.inc
new file mode 100644
index 0000000..b4b4de7
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/portal_ps20b.inc
@@ -0,0 +1,187 @@
+#include "shaderlib/cshader.h"
+class portal_ps20b_Static_Index
+{
+private:
+ int m_nCONVERT_TO_SRGB;
+#ifdef _DEBUG
+ bool m_bCONVERT_TO_SRGB;
+#endif
+public:
+ void SetCONVERT_TO_SRGB( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCONVERT_TO_SRGB = i;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+ void SetCONVERT_TO_SRGB( bool i )
+ {
+ m_nCONVERT_TO_SRGB = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif
+ }
+private:
+ int m_nHASALPHAMASK;
+#ifdef _DEBUG
+ bool m_bHASALPHAMASK;
+#endif
+public:
+ void SetHASALPHAMASK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHASALPHAMASK = i;
+#ifdef _DEBUG
+ m_bHASALPHAMASK = true;
+#endif
+ }
+ void SetHASALPHAMASK( bool i )
+ {
+ m_nHASALPHAMASK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHASALPHAMASK = true;
+#endif
+ }
+private:
+ int m_nHASSTATICTEXTURE;
+#ifdef _DEBUG
+ bool m_bHASSTATICTEXTURE;
+#endif
+public:
+ void SetHASSTATICTEXTURE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHASSTATICTEXTURE = i;
+#ifdef _DEBUG
+ m_bHASSTATICTEXTURE = true;
+#endif
+ }
+ void SetHASSTATICTEXTURE( bool i )
+ {
+ m_nHASSTATICTEXTURE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHASSTATICTEXTURE = true;
+#endif
+ }
+public:
+ portal_ps20b_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCONVERT_TO_SRGB = true;
+#endif // _DEBUG
+ m_nCONVERT_TO_SRGB = g_pHardwareConfig->NeedsShaderSRGBConversion();
+#ifdef _DEBUG
+ m_bHASALPHAMASK = false;
+#endif // _DEBUG
+ m_nHASALPHAMASK = 0;
+#ifdef _DEBUG
+ m_bHASSTATICTEXTURE = false;
+#endif // _DEBUG
+ m_nHASSTATICTEXTURE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCONVERT_TO_SRGB && m_bHASALPHAMASK && m_bHASSTATICTEXTURE;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 8 * m_nCONVERT_TO_SRGB ) + ( 16 * m_nHASALPHAMASK ) + ( 32 * m_nHASSTATICTEXTURE ) + 0;
+ }
+};
+#define shaderStaticTest_portal_ps20b psh_forgot_to_set_static_HASALPHAMASK + psh_forgot_to_set_static_HASSTATICTEXTURE + 0
+class portal_ps20b_Dynamic_Index
+{
+private:
+ int m_nADDSTATIC;
+#ifdef _DEBUG
+ bool m_bADDSTATIC;
+#endif
+public:
+ void SetADDSTATIC( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nADDSTATIC = i;
+#ifdef _DEBUG
+ m_bADDSTATIC = true;
+#endif
+ }
+ void SetADDSTATIC( bool i )
+ {
+ m_nADDSTATIC = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bADDSTATIC = true;
+#endif
+ }
+private:
+ int m_nHDRENABLED;
+#ifdef _DEBUG
+ bool m_bHDRENABLED;
+#endif
+public:
+ void SetHDRENABLED( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nHDRENABLED = i;
+#ifdef _DEBUG
+ m_bHDRENABLED = true;
+#endif
+ }
+ void SetHDRENABLED( bool i )
+ {
+ m_nHDRENABLED = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bHDRENABLED = true;
+#endif
+ }
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+public:
+ portal_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bADDSTATIC = false;
+#endif // _DEBUG
+ m_nADDSTATIC = 0;
+#ifdef _DEBUG
+ m_bHDRENABLED = false;
+#endif // _DEBUG
+ m_nHDRENABLED = 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bADDSTATIC && m_bHDRENABLED && m_bPIXELFOGTYPE;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nADDSTATIC ) + ( 2 * m_nHDRENABLED ) + ( 4 * m_nPIXELFOGTYPE ) + 0;
+ }
+};
+#define shaderDynamicTest_portal_ps20b psh_forgot_to_set_dynamic_ADDSTATIC + psh_forgot_to_set_dynamic_HDRENABLED + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0