summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/fxctmp9/flashlight_ps11.inc
diff options
context:
space:
mode:
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/flashlight_ps11.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/flashlight_ps11.inc85
1 files changed, 85 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/flashlight_ps11.inc b/materialsystem/stdshaders/fxctmp9/flashlight_ps11.inc
new file mode 100644
index 0000000..64a4148
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/flashlight_ps11.inc
@@ -0,0 +1,85 @@
+#include "shaderlib/cshader.h"
+class flashlight_ps11_Static_Index
+{
+private:
+ int m_nNORMALMAP;
+#ifdef _DEBUG
+ bool m_bNORMALMAP;
+#endif
+public:
+ void SetNORMALMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nNORMALMAP = i;
+#ifdef _DEBUG
+ m_bNORMALMAP = true;
+#endif
+ }
+ void SetNORMALMAP( bool i )
+ {
+ m_nNORMALMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNORMALMAP = true;
+#endif
+ }
+private:
+ int m_nNOCULL;
+#ifdef _DEBUG
+ bool m_bNOCULL;
+#endif
+public:
+ void SetNOCULL( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nNOCULL = i;
+#ifdef _DEBUG
+ m_bNOCULL = true;
+#endif
+ }
+ void SetNOCULL( bool i )
+ {
+ m_nNOCULL = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNOCULL = true;
+#endif
+ }
+public:
+ flashlight_ps11_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bNORMALMAP = false;
+#endif // _DEBUG
+ m_nNORMALMAP = 0;
+#ifdef _DEBUG
+ m_bNOCULL = false;
+#endif // _DEBUG
+ m_nNOCULL = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bNORMALMAP && m_bNOCULL;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nNORMALMAP ) + ( 2 * m_nNOCULL ) + 0;
+ }
+};
+#define shaderStaticTest_flashlight_ps11 psh_forgot_to_set_static_NORMALMAP + psh_forgot_to_set_static_NOCULL + 0
+class flashlight_ps11_Dynamic_Index
+{
+public:
+ flashlight_ps11_Dynamic_Index()
+ {
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+#endif // _DEBUG
+ return 0;
+ }
+};
+#define shaderDynamicTest_flashlight_ps11 0