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-rw-r--r--materialsystem/stdshaders/fxctmp9/eyes_ps30.inc85
1 files changed, 85 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/eyes_ps30.inc b/materialsystem/stdshaders/fxctmp9/eyes_ps30.inc
new file mode 100644
index 0000000..ebcb412
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/eyes_ps30.inc
@@ -0,0 +1,85 @@
+#include "shaderlib/cshader.h"
+class eyes_ps30_Static_Index
+{
+public:
+ eyes_ps30_Static_Index( )
+ {
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+#endif // _DEBUG
+ return 0;
+ }
+};
+#define shaderStaticTest_eyes_ps30 0
+class eyes_ps30_Dynamic_Index
+{
+private:
+ int m_nWRITE_DEPTH_TO_DESTALPHA;
+#ifdef _DEBUG
+ bool m_bWRITE_DEPTH_TO_DESTALPHA;
+#endif
+public:
+ void SetWRITE_DEPTH_TO_DESTALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nWRITE_DEPTH_TO_DESTALPHA = i;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = true;
+#endif
+ }
+ void SetWRITE_DEPTH_TO_DESTALPHA( bool i )
+ {
+ m_nWRITE_DEPTH_TO_DESTALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = true;
+#endif
+ }
+private:
+ int m_nPIXELFOGTYPE;
+#ifdef _DEBUG
+ bool m_bPIXELFOGTYPE;
+#endif
+public:
+ void SetPIXELFOGTYPE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nPIXELFOGTYPE = i;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+ void SetPIXELFOGTYPE( bool i )
+ {
+ m_nPIXELFOGTYPE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = true;
+#endif
+ }
+public:
+ eyes_ps30_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bWRITE_DEPTH_TO_DESTALPHA = false;
+#endif // _DEBUG
+ m_nWRITE_DEPTH_TO_DESTALPHA = 0;
+#ifdef _DEBUG
+ m_bPIXELFOGTYPE = false;
+#endif // _DEBUG
+ m_nPIXELFOGTYPE = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bWRITE_DEPTH_TO_DESTALPHA && m_bPIXELFOGTYPE;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nWRITE_DEPTH_TO_DESTALPHA ) + ( 2 * m_nPIXELFOGTYPE ) + 0;
+ }
+};
+#define shaderDynamicTest_eyes_ps30 psh_forgot_to_set_dynamic_WRITE_DEPTH_TO_DESTALPHA + psh_forgot_to_set_dynamic_PIXELFOGTYPE + 0