diff options
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/eye_refract_ps30.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9/eye_refract_ps30.inc | 212 |
1 files changed, 212 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/eye_refract_ps30.inc b/materialsystem/stdshaders/fxctmp9/eye_refract_ps30.inc new file mode 100644 index 0000000..5f68b55 --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9/eye_refract_ps30.inc @@ -0,0 +1,212 @@ +#include "shaderlib/cshader.h" +class eye_refract_ps30_Static_Index +{ +private: + int m_nFLASHLIGHT; +#ifdef _DEBUG + bool m_bFLASHLIGHT; +#endif +public: + void SetFLASHLIGHT( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFLASHLIGHT = i; +#ifdef _DEBUG + m_bFLASHLIGHT = true; +#endif + } + void SetFLASHLIGHT( bool i ) + { + m_nFLASHLIGHT = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHT = true; +#endif + } +private: + int m_nLIGHTWARPTEXTURE; +#ifdef _DEBUG + bool m_bLIGHTWARPTEXTURE; +#endif +public: + void SetLIGHTWARPTEXTURE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nLIGHTWARPTEXTURE = i; +#ifdef _DEBUG + m_bLIGHTWARPTEXTURE = true; +#endif + } + void SetLIGHTWARPTEXTURE( bool i ) + { + m_nLIGHTWARPTEXTURE = i ? 1 : 0; +#ifdef _DEBUG + m_bLIGHTWARPTEXTURE = true; +#endif + } +private: + int m_nSPHERETEXKILLCOMBO; +#ifdef _DEBUG + bool m_bSPHERETEXKILLCOMBO; +#endif +public: + void SetSPHERETEXKILLCOMBO( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nSPHERETEXKILLCOMBO = i; +#ifdef _DEBUG + m_bSPHERETEXKILLCOMBO = true; +#endif + } + void SetSPHERETEXKILLCOMBO( bool i ) + { + m_nSPHERETEXKILLCOMBO = i ? 1 : 0; +#ifdef _DEBUG + m_bSPHERETEXKILLCOMBO = true; +#endif + } +private: + int m_nRAYTRACESPHERE; +#ifdef _DEBUG + bool m_bRAYTRACESPHERE; +#endif +public: + void SetRAYTRACESPHERE( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nRAYTRACESPHERE = i; +#ifdef _DEBUG + m_bRAYTRACESPHERE = true; +#endif + } + void SetRAYTRACESPHERE( bool i ) + { + m_nRAYTRACESPHERE = i ? 1 : 0; +#ifdef _DEBUG + m_bRAYTRACESPHERE = true; +#endif + } +private: + int m_nFLASHLIGHTDEPTHFILTERMODE; +#ifdef _DEBUG + bool m_bFLASHLIGHTDEPTHFILTERMODE; +#endif +public: + void SetFLASHLIGHTDEPTHFILTERMODE( int i ) + { + Assert( i >= 0 && i <= 2 ); + m_nFLASHLIGHTDEPTHFILTERMODE = i; +#ifdef _DEBUG + m_bFLASHLIGHTDEPTHFILTERMODE = true; +#endif + } + void SetFLASHLIGHTDEPTHFILTERMODE( bool i ) + { + m_nFLASHLIGHTDEPTHFILTERMODE = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHTDEPTHFILTERMODE = true; +#endif + } +public: + eye_refract_ps30_Static_Index( ) + { +#ifdef _DEBUG + m_bFLASHLIGHT = false; +#endif // _DEBUG + m_nFLASHLIGHT = 0; +#ifdef _DEBUG + m_bLIGHTWARPTEXTURE = false; +#endif // _DEBUG + m_nLIGHTWARPTEXTURE = 0; +#ifdef _DEBUG + m_bSPHERETEXKILLCOMBO = false; +#endif // _DEBUG + m_nSPHERETEXKILLCOMBO = 0; +#ifdef _DEBUG + m_bRAYTRACESPHERE = false; +#endif // _DEBUG + m_nRAYTRACESPHERE = 0; +#ifdef _DEBUG + m_bFLASHLIGHTDEPTHFILTERMODE = false; +#endif // _DEBUG + m_nFLASHLIGHTDEPTHFILTERMODE = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bFLASHLIGHT && m_bLIGHTWARPTEXTURE && m_bSPHERETEXKILLCOMBO && m_bRAYTRACESPHERE && m_bFLASHLIGHTDEPTHFILTERMODE; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 10 * m_nFLASHLIGHT ) + ( 20 * m_nLIGHTWARPTEXTURE ) + ( 40 * m_nSPHERETEXKILLCOMBO ) + ( 80 * m_nRAYTRACESPHERE ) + ( 160 * m_nFLASHLIGHTDEPTHFILTERMODE ) + 0; + } +}; +#define shaderStaticTest_eye_refract_ps30 psh_forgot_to_set_static_FLASHLIGHT + psh_forgot_to_set_static_LIGHTWARPTEXTURE + psh_forgot_to_set_static_SPHERETEXKILLCOMBO + psh_forgot_to_set_static_RAYTRACESPHERE + psh_forgot_to_set_static_FLASHLIGHTDEPTHFILTERMODE + 0 +class eye_refract_ps30_Dynamic_Index +{ +private: + int m_nNUM_LIGHTS; +#ifdef _DEBUG + bool m_bNUM_LIGHTS; +#endif +public: + void SetNUM_LIGHTS( int i ) + { + Assert( i >= 0 && i <= 4 ); + m_nNUM_LIGHTS = i; +#ifdef _DEBUG + m_bNUM_LIGHTS = true; +#endif + } + void SetNUM_LIGHTS( bool i ) + { + m_nNUM_LIGHTS = i ? 1 : 0; +#ifdef _DEBUG + m_bNUM_LIGHTS = true; +#endif + } +private: + int m_nFLASHLIGHTSHADOWS; +#ifdef _DEBUG + bool m_bFLASHLIGHTSHADOWS; +#endif +public: + void SetFLASHLIGHTSHADOWS( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nFLASHLIGHTSHADOWS = i; +#ifdef _DEBUG + m_bFLASHLIGHTSHADOWS = true; +#endif + } + void SetFLASHLIGHTSHADOWS( bool i ) + { + m_nFLASHLIGHTSHADOWS = i ? 1 : 0; +#ifdef _DEBUG + m_bFLASHLIGHTSHADOWS = true; +#endif + } +public: + eye_refract_ps30_Dynamic_Index() + { +#ifdef _DEBUG + m_bNUM_LIGHTS = false; +#endif // _DEBUG + m_nNUM_LIGHTS = 0; +#ifdef _DEBUG + m_bFLASHLIGHTSHADOWS = false; +#endif // _DEBUG + m_nFLASHLIGHTSHADOWS = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bNUM_LIGHTS && m_bFLASHLIGHTSHADOWS; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nNUM_LIGHTS ) + ( 5 * m_nFLASHLIGHTSHADOWS ) + 0; + } +}; +#define shaderDynamicTest_eye_refract_ps30 psh_forgot_to_set_dynamic_NUM_LIGHTS + psh_forgot_to_set_dynamic_FLASHLIGHTSHADOWS + 0 |