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-rw-r--r--materialsystem/stdshaders/fxctmp9/depthwrite_ps30.inc87
1 files changed, 87 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/depthwrite_ps30.inc b/materialsystem/stdshaders/fxctmp9/depthwrite_ps30.inc
new file mode 100644
index 0000000..af6d03c
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/depthwrite_ps30.inc
@@ -0,0 +1,87 @@
+#include "shaderlib/cshader.h"
+class depthwrite_ps30_Static_Index
+{
+private:
+ int m_nCOLOR_DEPTH;
+#ifdef _DEBUG
+ bool m_bCOLOR_DEPTH;
+#endif
+public:
+ void SetCOLOR_DEPTH( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nCOLOR_DEPTH = i;
+#ifdef _DEBUG
+ m_bCOLOR_DEPTH = true;
+#endif
+ }
+ void SetCOLOR_DEPTH( bool i )
+ {
+ m_nCOLOR_DEPTH = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bCOLOR_DEPTH = true;
+#endif
+ }
+public:
+ depthwrite_ps30_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bCOLOR_DEPTH = false;
+#endif // _DEBUG
+ m_nCOLOR_DEPTH = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bCOLOR_DEPTH;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 2 * m_nCOLOR_DEPTH ) + 0;
+ }
+};
+#define shaderStaticTest_depthwrite_ps30 psh_forgot_to_set_static_COLOR_DEPTH + 0
+class depthwrite_ps30_Dynamic_Index
+{
+private:
+ int m_nALPHACLIP;
+#ifdef _DEBUG
+ bool m_bALPHACLIP;
+#endif
+public:
+ void SetALPHACLIP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nALPHACLIP = i;
+#ifdef _DEBUG
+ m_bALPHACLIP = true;
+#endif
+ }
+ void SetALPHACLIP( bool i )
+ {
+ m_nALPHACLIP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bALPHACLIP = true;
+#endif
+ }
+public:
+ depthwrite_ps30_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bALPHACLIP = false;
+#endif // _DEBUG
+ m_nALPHACLIP = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bALPHACLIP;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nALPHACLIP ) + 0;
+ }
+};
+#define shaderDynamicTest_depthwrite_ps30 psh_forgot_to_set_dynamic_ALPHACLIP + 0