diff options
Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/depthwrite_ps20b.inc')
| -rw-r--r-- | materialsystem/stdshaders/fxctmp9/depthwrite_ps20b.inc | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/depthwrite_ps20b.inc b/materialsystem/stdshaders/fxctmp9/depthwrite_ps20b.inc new file mode 100644 index 0000000..a3d0bf4 --- /dev/null +++ b/materialsystem/stdshaders/fxctmp9/depthwrite_ps20b.inc @@ -0,0 +1,87 @@ +#include "shaderlib/cshader.h" +class depthwrite_ps20b_Static_Index +{ +private: + int m_nCOLOR_DEPTH; +#ifdef _DEBUG + bool m_bCOLOR_DEPTH; +#endif +public: + void SetCOLOR_DEPTH( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nCOLOR_DEPTH = i; +#ifdef _DEBUG + m_bCOLOR_DEPTH = true; +#endif + } + void SetCOLOR_DEPTH( bool i ) + { + m_nCOLOR_DEPTH = i ? 1 : 0; +#ifdef _DEBUG + m_bCOLOR_DEPTH = true; +#endif + } +public: + depthwrite_ps20b_Static_Index( ) + { +#ifdef _DEBUG + m_bCOLOR_DEPTH = false; +#endif // _DEBUG + m_nCOLOR_DEPTH = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllStaticVarsDefined = m_bCOLOR_DEPTH; + Assert( bAllStaticVarsDefined ); +#endif // _DEBUG + return ( 2 * m_nCOLOR_DEPTH ) + 0; + } +}; +#define shaderStaticTest_depthwrite_ps20b psh_forgot_to_set_static_COLOR_DEPTH + 0 +class depthwrite_ps20b_Dynamic_Index +{ +private: + int m_nALPHACLIP; +#ifdef _DEBUG + bool m_bALPHACLIP; +#endif +public: + void SetALPHACLIP( int i ) + { + Assert( i >= 0 && i <= 1 ); + m_nALPHACLIP = i; +#ifdef _DEBUG + m_bALPHACLIP = true; +#endif + } + void SetALPHACLIP( bool i ) + { + m_nALPHACLIP = i ? 1 : 0; +#ifdef _DEBUG + m_bALPHACLIP = true; +#endif + } +public: + depthwrite_ps20b_Dynamic_Index() + { +#ifdef _DEBUG + m_bALPHACLIP = false; +#endif // _DEBUG + m_nALPHACLIP = 0; + } + int GetIndex() + { + // Asserts to make sure that we aren't using any skipped combinations. + // Asserts to make sure that we are setting all of the combination vars. +#ifdef _DEBUG + bool bAllDynamicVarsDefined = m_bALPHACLIP; + Assert( bAllDynamicVarsDefined ); +#endif // _DEBUG + return ( 1 * m_nALPHACLIP ) + 0; + } +}; +#define shaderDynamicTest_depthwrite_ps20b psh_forgot_to_set_dynamic_ALPHACLIP + 0 |