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Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/debugtextureview_ps20.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/debugtextureview_ps20.inc87
1 files changed, 87 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/debugtextureview_ps20.inc b/materialsystem/stdshaders/fxctmp9/debugtextureview_ps20.inc
new file mode 100644
index 0000000..a240ec7
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/debugtextureview_ps20.inc
@@ -0,0 +1,87 @@
+#include "shaderlib/cshader.h"
+class debugtextureview_ps20_Static_Index
+{
+private:
+ int m_nSHOWALPHA;
+#ifdef _DEBUG
+ bool m_bSHOWALPHA;
+#endif
+public:
+ void SetSHOWALPHA( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nSHOWALPHA = i;
+#ifdef _DEBUG
+ m_bSHOWALPHA = true;
+#endif
+ }
+ void SetSHOWALPHA( bool i )
+ {
+ m_nSHOWALPHA = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bSHOWALPHA = true;
+#endif
+ }
+public:
+ debugtextureview_ps20_Static_Index( )
+ {
+#ifdef _DEBUG
+ m_bSHOWALPHA = false;
+#endif // _DEBUG
+ m_nSHOWALPHA = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllStaticVarsDefined = m_bSHOWALPHA;
+ Assert( bAllStaticVarsDefined );
+#endif // _DEBUG
+ return ( 2 * m_nSHOWALPHA ) + 0;
+ }
+};
+#define shaderStaticTest_debugtextureview_ps20 psh_forgot_to_set_static_SHOWALPHA + 0
+class debugtextureview_ps20_Dynamic_Index
+{
+private:
+ int m_nISCUBEMAP;
+#ifdef _DEBUG
+ bool m_bISCUBEMAP;
+#endif
+public:
+ void SetISCUBEMAP( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nISCUBEMAP = i;
+#ifdef _DEBUG
+ m_bISCUBEMAP = true;
+#endif
+ }
+ void SetISCUBEMAP( bool i )
+ {
+ m_nISCUBEMAP = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bISCUBEMAP = true;
+#endif
+ }
+public:
+ debugtextureview_ps20_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bISCUBEMAP = false;
+#endif // _DEBUG
+ m_nISCUBEMAP = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bISCUBEMAP;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nISCUBEMAP ) + 0;
+ }
+};
+#define shaderDynamicTest_debugtextureview_ps20 psh_forgot_to_set_dynamic_ISCUBEMAP + 0