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Diffstat (limited to 'materialsystem/stdshaders/fxctmp9/color_projection_ps20b.inc')
-rw-r--r--materialsystem/stdshaders/fxctmp9/color_projection_ps20b.inc110
1 files changed, 110 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/fxctmp9/color_projection_ps20b.inc b/materialsystem/stdshaders/fxctmp9/color_projection_ps20b.inc
new file mode 100644
index 0000000..8aba230
--- /dev/null
+++ b/materialsystem/stdshaders/fxctmp9/color_projection_ps20b.inc
@@ -0,0 +1,110 @@
+#include "shaderlib/cshader.h"
+class color_projection_ps20b_Static_Index
+{
+public:
+ color_projection_ps20b_Static_Index( )
+ {
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+#endif // _DEBUG
+ return 0;
+ }
+};
+#define shaderStaticTest_color_projection_ps20b 0
+class color_projection_ps20b_Dynamic_Index
+{
+private:
+ int m_nNEED_BLINDMK;
+#ifdef _DEBUG
+ bool m_bNEED_BLINDMK;
+#endif
+public:
+ void SetNEED_BLINDMK( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nNEED_BLINDMK = i;
+#ifdef _DEBUG
+ m_bNEED_BLINDMK = true;
+#endif
+ }
+ void SetNEED_BLINDMK( bool i )
+ {
+ m_nNEED_BLINDMK = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNEED_BLINDMK = true;
+#endif
+ }
+private:
+ int m_nNEED_ANOMYLIZE;
+#ifdef _DEBUG
+ bool m_bNEED_ANOMYLIZE;
+#endif
+public:
+ void SetNEED_ANOMYLIZE( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nNEED_ANOMYLIZE = i;
+#ifdef _DEBUG
+ m_bNEED_ANOMYLIZE = true;
+#endif
+ }
+ void SetNEED_ANOMYLIZE( bool i )
+ {
+ m_nNEED_ANOMYLIZE = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNEED_ANOMYLIZE = true;
+#endif
+ }
+private:
+ int m_nNEED_MONOCHROME;
+#ifdef _DEBUG
+ bool m_bNEED_MONOCHROME;
+#endif
+public:
+ void SetNEED_MONOCHROME( int i )
+ {
+ Assert( i >= 0 && i <= 1 );
+ m_nNEED_MONOCHROME = i;
+#ifdef _DEBUG
+ m_bNEED_MONOCHROME = true;
+#endif
+ }
+ void SetNEED_MONOCHROME( bool i )
+ {
+ m_nNEED_MONOCHROME = i ? 1 : 0;
+#ifdef _DEBUG
+ m_bNEED_MONOCHROME = true;
+#endif
+ }
+public:
+ color_projection_ps20b_Dynamic_Index()
+ {
+#ifdef _DEBUG
+ m_bNEED_BLINDMK = false;
+#endif // _DEBUG
+ m_nNEED_BLINDMK = 0;
+#ifdef _DEBUG
+ m_bNEED_ANOMYLIZE = false;
+#endif // _DEBUG
+ m_nNEED_ANOMYLIZE = 0;
+#ifdef _DEBUG
+ m_bNEED_MONOCHROME = false;
+#endif // _DEBUG
+ m_nNEED_MONOCHROME = 0;
+ }
+ int GetIndex()
+ {
+ // Asserts to make sure that we aren't using any skipped combinations.
+ // Asserts to make sure that we are setting all of the combination vars.
+#ifdef _DEBUG
+ bool bAllDynamicVarsDefined = m_bNEED_BLINDMK && m_bNEED_ANOMYLIZE && m_bNEED_MONOCHROME;
+ Assert( bAllDynamicVarsDefined );
+#endif // _DEBUG
+ return ( 1 * m_nNEED_BLINDMK ) + ( 2 * m_nNEED_ANOMYLIZE ) + ( 4 * m_nNEED_MONOCHROME ) + 0;
+ }
+};
+#define shaderDynamicTest_color_projection_ps20b psh_forgot_to_set_dynamic_NEED_BLINDMK + psh_forgot_to_set_dynamic_NEED_ANOMYLIZE + psh_forgot_to_set_dynamic_NEED_MONOCHROME + 0