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-rw-r--r--materialsystem/stdshaders/emissive_scroll_blended_pass_dx8_ps11.psh20
1 files changed, 20 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/emissive_scroll_blended_pass_dx8_ps11.psh b/materialsystem/stdshaders/emissive_scroll_blended_pass_dx8_ps11.psh
new file mode 100644
index 0000000..c0dfcb0
--- /dev/null
+++ b/materialsystem/stdshaders/emissive_scroll_blended_pass_dx8_ps11.psh
@@ -0,0 +1,20 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; c0 EnablePixelShaderOverbright()
+; c1 SELFILLUMTINT
+; c2 ?
+; c3 ComputeModulationColor()
+; c4 flEmissiveBlendStrength, flEmissiveBlendStrength, flEmissiveBlendStrength, bWarping
+; c5 1, 1, 1, 1
+;------------------------------------------------------------------------------
+
+tex t0 ; Base color
+tex t1 ; Emissive texture
+
+mul_sat t1, c1, t1 ; Emissive texture * selfIllumTint
+mul r0, t0, c3 ; Base color
+mul r0.rgb, t1, r0 ; Base * emissive
+mul r0.rgb, r0, c4 ; * flEmissiveBlendStrength
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+mov r0.a, c4.a ; Should this be 0 for the refract effect?