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Diffstat (limited to 'materialsystem/stdshaders/dx8fallbacks.cpp')
| -rw-r--r-- | materialsystem/stdshaders/dx8fallbacks.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/dx8fallbacks.cpp b/materialsystem/stdshaders/dx8fallbacks.cpp new file mode 100644 index 0000000..9558987 --- /dev/null +++ b/materialsystem/stdshaders/dx8fallbacks.cpp @@ -0,0 +1,14 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#include "BaseVSShader.h" + +// This one isn't supported on dx8 +DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe ) + +DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 ) +DEFINE_FALLBACK_SHADER( bik, bik_dx81 ) +DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 ) +DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 ) + +// FIXME: These aren't supported on dx8, but need to be. +DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe ) +DEFINE_FALLBACK_SHADER( AfterShock, Wireframe ) |