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-rw-r--r--materialsystem/stdshaders/dx8fallbacks.cpp14
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diff --git a/materialsystem/stdshaders/dx8fallbacks.cpp b/materialsystem/stdshaders/dx8fallbacks.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+#include "BaseVSShader.h"
+
+// This one isn't supported on dx8
+DEFINE_FALLBACK_SHADER( DepthWrite, Wireframe )
+
+DEFINE_FALLBACK_SHADER( EyeRefract, Eyes_dx8 )
+DEFINE_FALLBACK_SHADER( bik, bik_dx81 )
+DEFINE_FALLBACK_SHADER( VolumeClouds, UnlitGeneric_DX8 )
+DEFINE_FALLBACK_SHADER( DebugTextureView, UnlitGeneric_DX8 )
+
+// FIXME: These aren't supported on dx8, but need to be.
+DEFINE_FALLBACK_SHADER( EyeGlint, Wireframe )
+DEFINE_FALLBACK_SHADER( AfterShock, Wireframe )