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-rw-r--r--materialsystem/stdshaders/core_dx7.cpp43
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diff --git a/materialsystem/stdshaders/core_dx7.cpp b/materialsystem/stdshaders/core_dx7.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+
+#include "BaseVSShader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+DEFINE_FALLBACK_SHADER( Core, Core_dx70 )
+
+// This is here so that you can use $fallbackmaterial for Core_dx7
+DEFINE_FALLBACK_SHADER( Core_dx70, Wireframe )
+
+#if 0
+BEGIN_VS_SHADER( Core_DX70,
+ "Help for Core_DX70" )
+
+ BEGIN_SHADER_PARAMS
+ END_SHADER_PARAMS
+
+ SHADER_INIT_PARAMS()
+ {
+ }
+
+ SHADER_FALLBACK
+ {
+ return 0;
+ }
+
+ SHADER_INIT
+ {
+ }
+
+ SHADER_DRAW
+ {
+ }
+END_SHADER
+#endif