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-rw-r--r--materialsystem/stdshaders/cloak_dx9_helper.h63
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diff --git a/materialsystem/stdshaders/cloak_dx9_helper.h b/materialsystem/stdshaders/cloak_dx9_helper.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef CLOAK_DX9_HELPER_H
+#define CLOAK_DX9_HELPER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <string.h>
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CBaseVSShader;
+class IMaterialVar;
+class IShaderDynamicAPI;
+class IShaderShadow;
+
+//-----------------------------------------------------------------------------
+// Init params/ init/ draw methods
+//-----------------------------------------------------------------------------
+struct Cloak_DX9_Vars_t
+{
+ Cloak_DX9_Vars_t() { memset( this, 0xFF, sizeof( *this ) ); }
+
+ int m_nBaseTexture;
+ int m_nRefractAmount;
+ int m_nRefractTint;
+ int m_nNormalMap;
+ int m_nBumpFrame;
+ int m_nBumpTransform;
+ int m_nRefractTintTexture;
+ int m_nRefractTintTextureFrame;
+ int m_nFresnelReflection;
+ int m_nMasked;
+ int m_nCloakFactor;
+ int m_nDiffuseWarpTexture;
+
+ int m_nPhongExponent;
+ int m_nPhongTint;
+ int m_nPhongAlbedoTint;
+ int m_nPhongExponentTexture;
+ int m_nPhongBoost;
+ int m_nPhongFresnelRanges;
+
+ // Rim lighting parameters
+ int m_nRimLight;
+ int m_nRimLightPower;
+ int m_nRimLightBoost;
+ int m_nRimMask;
+};
+
+void InitParamsCloak_DX9( CBaseVSShader *pShader, IMaterialVar** params, const char *pMaterialName,
+ Cloak_DX9_Vars_t &info );
+void InitCloak_DX9( CBaseVSShader *pShader, IMaterialVar** params, Cloak_DX9_Vars_t &info );
+void DrawCloak_DX9( CBaseVSShader *pShader, IMaterialVar** params, IShaderDynamicAPI *pShaderAPI,
+ IShaderShadow* pShaderShadow, Cloak_DX9_Vars_t &info, VertexCompressionType_t vertexCompression );
+
+#endif // CLOAK_DX9_HELPER_H