diff options
Diffstat (limited to 'materialsystem/stdshaders/bumpmappedlightmap_vs11.fxc')
| -rw-r--r-- | materialsystem/stdshaders/bumpmappedlightmap_vs11.fxc | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/bumpmappedlightmap_vs11.fxc b/materialsystem/stdshaders/bumpmappedlightmap_vs11.fxc new file mode 100644 index 0000000..56e1513 --- /dev/null +++ b/materialsystem/stdshaders/bumpmappedlightmap_vs11.fxc @@ -0,0 +1,59 @@ +// DYNAMIC: "DOWATERFOG" "0..1" + +#include "common_vs_fxc.h" + +static const int g_FogType = DOWATERFOG; + +struct VS_INPUT +{ + float4 vPos : POSITION; + float2 vTexCoord0 : TEXCOORD0; + float2 vTexCoord1 : TEXCOORD1; + float2 vTexCoord2 : TEXCOORD2; +}; + +struct VS_OUTPUT +{ + float4 vProjPos : POSITION; + float2 vTexCoord0 : TEXCOORD0; + float2 vTexCoord1 : TEXCOORD1; + float2 vTexCoord2 : TEXCOORD2; + float2 vTexCoord3 : TEXCOORD3; + + + float4 fogFactorW : COLOR1; + +#if !defined( _X360 ) + float fog : FOG; +#endif +}; + + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + float3 worldPos; + worldPos = mul( v.vPos, cModel[0] ); + o.vProjPos = mul( float4( worldPos, 1 ), cViewProj ); + + o.fogFactorW = CalcFog( worldPos, o.vProjPos, g_FogType ); +#if !defined( _X360 ) + o.fog = o.fogFactorW; +#endif + + + // Compute the texture coordinates given the offset between each bumped lightmap + + float2 bumpOffset; + bumpOffset = v.vTexCoord2; + + o.vTexCoord0 = v.vTexCoord0; // bumpmap texcoords + + o.vTexCoord1 = bumpOffset + v.vTexCoord1; // first lightmap texcoord + o.vTexCoord2 = (bumpOffset * 2.0) + v.vTexCoord1; // second lightmap texcoord + + o.vTexCoord3 = (bumpOffset * 3.0) + v.vTexCoord1; // third lightmpa texcoord + + return o; +}
\ No newline at end of file |