diff options
Diffstat (limited to 'materialsystem/stdshaders/bik_vs20.fxc')
| -rw-r--r-- | materialsystem/stdshaders/bik_vs20.fxc | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/bik_vs20.fxc b/materialsystem/stdshaders/bik_vs20.fxc new file mode 100644 index 0000000..f6be719 --- /dev/null +++ b/materialsystem/stdshaders/bik_vs20.fxc @@ -0,0 +1,45 @@ +// DYNAMIC: "DOWATERFOG" "0..1" +#include "common_vs_fxc.h" + +static const int g_FogType = DOWATERFOG; + +struct VS_INPUT +{ + float4 vPos : POSITION; + float4 vTexCoord0 : TEXCOORD0; +}; + +struct VS_OUTPUT +{ + float4 projPos : POSITION; // Projection-space position +#if !defined( _X360 ) + float fog : FOG; +#endif + HALF2 baseTexCoord : TEXCOORD0; // Base texture coordinate + float4 worldPos_projPosZ : TEXCOORD1; // Necessary for water fog dest alpha + float4 fogFactorW : COLOR1; +}; + +VS_OUTPUT main( const VS_INPUT v ) +{ + VS_OUTPUT o = ( VS_OUTPUT )0; + + float4 projPos; + float3 worldPos; + + projPos = mul( float4( v.vPos.xyz, 1 ), cModelViewProj ); + o.projPos = projPos; + + worldPos = mul( float4( v.vPos.xyz, 1 ), cModel[0] ); + + o.fogFactorW.w = CalcFog( worldPos, projPos, g_FogType ); +#if !defined( _X360 ) + o.fog = o.fogFactorW.w; +#endif + + o.worldPos_projPosZ = float4( worldPos, projPos.z ); + o.baseTexCoord.xy = v.vTexCoord0; + return o; +} + + |