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-rw-r--r--materialsystem/stdshaders/appchooser360movie_ps2x.fxc31
1 files changed, 31 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/appchooser360movie_ps2x.fxc b/materialsystem/stdshaders/appchooser360movie_ps2x.fxc
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+++ b/materialsystem/stdshaders/appchooser360movie_ps2x.fxc
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+//======= Copyright � 1996-2006, Valve Corporation, All rights reserved. ======
+#define CONVERT_TO_SRGB 0
+#include "common_ps_fxc.h"
+
+sampler TexSampler : register( s0 );
+
+struct PS_INPUT
+{
+ float2 baseTexCoord : TEXCOORD0; // Base texture coordinate
+
+#if defined( _X360 ) //matching pixel shader inputs to vertex shader outputs to avoid shader patches
+ float2 ZeroTexCoord : TEXCOORD1;
+ float2 bloomTexCoord : TEXCOORD2;
+#endif
+
+ float4 vColor : TEXCOORD3;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 vTextureColor = tex2D( TexSampler, i.baseTexCoord );
+ vTextureColor.r = SrgbGammaToLinear( vTextureColor.r );
+ vTextureColor.g = SrgbGammaToLinear( vTextureColor.g );
+ vTextureColor.b = SrgbGammaToLinear( vTextureColor.b );
+
+ float4 result;
+ result.rgb = vTextureColor.rgb * i.vColor.rgb;
+ result.a = i.vColor.a;
+
+ return result;
+}