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-rw-r--r--materialsystem/stdshaders/WorldTwoTextureBlend.psh21
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diff --git a/materialsystem/stdshaders/WorldTwoTextureBlend.psh b/materialsystem/stdshaders/WorldTwoTextureBlend.psh
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+++ b/materialsystem/stdshaders/WorldTwoTextureBlend.psh
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+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t0
+tex t1
+tex t2
+
+mov r0.rgb, t0 +
+mul r0.a, t0.a, v0.a ; Grab alpha from vertex color
+
+lrp r0.rgb, t2.a, t2, r0 ; Base = base * (1 - detail alpha) + detail * detail alpha
+mul r0.rgb, r0, v0 ; modulate by vertex color
+mul r0.rgb, t1, r0 ; fold in lightmap (color only)
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)