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-rw-r--r--materialsystem/stdshaders/VertexLitGeneric_EnvMapV2.psh14
1 files changed, 14 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/VertexLitGeneric_EnvMapV2.psh b/materialsystem/stdshaders/VertexLitGeneric_EnvMapV2.psh
new file mode 100644
index 0000000..cfc6e67
--- /dev/null
+++ b/materialsystem/stdshaders/VertexLitGeneric_EnvMapV2.psh
@@ -0,0 +1,14 @@
+; DYNAMIC: "WRITEONETODESTALPHA" "0..1"
+ps.1.1
+
+tex t0 ; base color
+tex t1 ; cube map
+
+mul r0, t0, c3 ; base times modulation
+mul r0.rgb, v0, r0 ; apply vertex lighting
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+mad r0.rgb, t1, c2, r0 ; + envmap * envmaptint (color only)
+
+#if WRITEONETODESTALPHA
++mov r0.a, c4 ; make alpha 255
+#endif