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-rw-r--r--materialsystem/stdshaders/UnlitGeneric_EnvMapNoTexture.psh15
1 files changed, 15 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/UnlitGeneric_EnvMapNoTexture.psh b/materialsystem/stdshaders/UnlitGeneric_EnvMapNoTexture.psh
new file mode 100644
index 0000000..4225a9e
--- /dev/null
+++ b/materialsystem/stdshaders/UnlitGeneric_EnvMapNoTexture.psh
@@ -0,0 +1,15 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c2 - envmaptint
+;------------------------------------------------------------------------------
+
+tex t1 ; cube map
+
+mul r0, v0, t1
+mul r0.rgb, r0, c2