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-rw-r--r--materialsystem/stdshaders/ShatteredGlass_EnvMap.psh26
1 files changed, 26 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/ShatteredGlass_EnvMap.psh b/materialsystem/stdshaders/ShatteredGlass_EnvMap.psh
new file mode 100644
index 0000000..850f8e9
--- /dev/null
+++ b/materialsystem/stdshaders/ShatteredGlass_EnvMap.psh
@@ -0,0 +1,26 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+; c1 - self-illum tint
+; c2 - envmap tint
+;------------------------------------------------------------------------------
+
+def c1, 0.5f, 0.5f, 0.5f, 0.5f
+
+tex t0
+tex t1
+tex t2
+tex t3
+
+mul r0, t0, v0 ; base times vertex color (with alpha)
+mul r0, r0, t3 ; detail texture (with alpha)
+lrp r1.rgb, c3, c1, t1 ; Blend between unlit + lightmap lighting
+mul r0.rgb, r1, r0 ; fold in lightmap (color only)
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
+mul r1, t2, t0 ; envmap * envmapmask (base == envmapmask)
+mad r0.rgb, r1, c2, r0 ; + envmap * envmapmask * envmaptint (color only)