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-rw-r--r--materialsystem/stdshaders/SetZ.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/SetZ.cpp b/materialsystem/stdshaders/SetZ.cpp
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+++ b/materialsystem/stdshaders/SetZ.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Naively sets the depth buffer values without testing the old values and without writing to alpha or color
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "shaderlib/cshader.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+DEFINE_FALLBACK_SHADER( SetZ, SetZ_DX6 )
+
+BEGIN_SHADER_FLAGS( SetZ_DX6, "Help for SetZ_DX6", SHADER_NOT_EDITABLE )
+ BEGIN_SHADER_PARAMS
+ END_SHADER_PARAMS
+
+ SHADER_INIT_PARAMS()
+ {
+ }
+
+ SHADER_INIT
+ {
+ }
+
+ SHADER_DRAW
+ {
+ SHADOW_STATE
+ {
+ pShaderShadow->EnableColorWrites( false );
+ pShaderShadow->EnableAlphaWrites( false );
+ pShaderShadow->DepthFunc( SHADER_DEPTHFUNC_ALWAYS );
+
+ pShaderShadow->DrawFlags( SHADER_DRAW_POSITION );
+ }
+ DYNAMIC_STATE
+ {
+ }
+ Draw();
+ }
+END_SHADER
+