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-rw-r--r--materialsystem/stdshaders/LightmappedGeneric_DetailNoTexture.psh16
1 files changed, 16 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/LightmappedGeneric_DetailNoTexture.psh b/materialsystem/stdshaders/LightmappedGeneric_DetailNoTexture.psh
new file mode 100644
index 0000000..a1d6c4e
--- /dev/null
+++ b/materialsystem/stdshaders/LightmappedGeneric_DetailNoTexture.psh
@@ -0,0 +1,16 @@
+ps.1.1
+
+;------------------------------------------------------------------------------
+; Draw a texture . . woo hoo!
+; t0 - texture
+;
+; The texture coordinates need to be defined as follows:
+; tc0 - texcoords
+;------------------------------------------------------------------------------
+
+tex t1
+tex t2
+mul r0.rgb, t1, v0 + ; base times vertex color (with alpha)
+mov r0.a, v0.a
+mul_x2 r0.rgb, r0, t2 ; detail texture
+mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)