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path: root/materialsystem/stdshaders/HDRSelectRange_vs20.fxc
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Diffstat (limited to 'materialsystem/stdshaders/HDRSelectRange_vs20.fxc')
-rw-r--r--materialsystem/stdshaders/HDRSelectRange_vs20.fxc24
1 files changed, 24 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/HDRSelectRange_vs20.fxc b/materialsystem/stdshaders/HDRSelectRange_vs20.fxc
new file mode 100644
index 0000000..d591a77
--- /dev/null
+++ b/materialsystem/stdshaders/HDRSelectRange_vs20.fxc
@@ -0,0 +1,24 @@
+#include "common_vs_fxc.h"
+
+struct VS_INPUT
+{
+ float3 vPos : POSITION;
+ float2 vBaseTexCoord : TEXCOORD0;
+};
+
+struct VS_OUTPUT
+{
+ float4 projPos : POSITION;
+ float2 texCoord : TEXCOORD0;
+};
+
+VS_OUTPUT main( const VS_INPUT v )
+{
+ VS_OUTPUT o = ( VS_OUTPUT )0;
+
+ o.projPos = float4( v.vPos, 1.0f );
+ o.texCoord = v.vBaseTexCoord;
+ return o;
+}
+
+