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Diffstat (limited to 'materialsystem/stdshaders/HDRCombineTo16Bit_ps2x.fxc')
-rw-r--r--materialsystem/stdshaders/HDRCombineTo16Bit_ps2x.fxc25
1 files changed, 25 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/HDRCombineTo16Bit_ps2x.fxc b/materialsystem/stdshaders/HDRCombineTo16Bit_ps2x.fxc
new file mode 100644
index 0000000..ec8cf1b
--- /dev/null
+++ b/materialsystem/stdshaders/HDRCombineTo16Bit_ps2x.fxc
@@ -0,0 +1,25 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler LowSampler : register( s0 );
+sampler HiSampler : register( s1 );
+
+struct PS_INPUT
+{
+ float2 texCoord : TEXCOORD0;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float4 lowColor = tex2D( LowSampler, i.texCoord );
+ float3 hiColor = tex2D( HiSampler, i.texCoord );
+
+ lowColor.rgb = GammaToLinear( lowColor.rgb );
+ hiColor.rgb = GammaToLinear( hiColor.rgb );
+
+ float4 result = float4( ( 1.0f / MAX_HDR_OVERBRIGHT ) * max( lowColor.xyz, hiColor.xyz * MAX_HDR_OVERBRIGHT ), lowColor.a );
+ return FinalOutput( result, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}