diff options
Diffstat (limited to 'materialsystem/stdshaders/HDRCombineTo16Bit.cpp')
| -rw-r--r-- | materialsystem/stdshaders/HDRCombineTo16Bit.cpp | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/HDRCombineTo16Bit.cpp b/materialsystem/stdshaders/HDRCombineTo16Bit.cpp new file mode 100644 index 0000000..4486f8c --- /dev/null +++ b/materialsystem/stdshaders/HDRCombineTo16Bit.cpp @@ -0,0 +1,83 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "BaseVSShader.h" +#include "common_hlsl_cpp_consts.h" +#include "HDRCombineTo16Bit_ps20.inc" +#include "HDRCombineTo16Bit_ps20b.inc" +#include "HDRCombineTo16Bit_vs20.inc" +#include "convar.h" + +BEGIN_VS_SHADER_FLAGS( HDRCombineTo16Bit, "Help for HDRCombineTo16Bit", SHADER_NOT_EDITABLE ) + BEGIN_SHADER_PARAMS + SHADER_PARAM( SOURCEMRTRENDERTARGET, SHADER_PARAM_TYPE_TEXTURE, "", "" ) + END_SHADER_PARAMS + + SHADER_INIT + { + LoadTexture( SOURCEMRTRENDERTARGET ); + } + + SHADER_FALLBACK + { + // Requires DX9 + above + if (!g_pHardwareConfig->SupportsVertexAndPixelShaders()) + { + Assert( 0 ); + return "Wireframe"; + } + return 0; + } + + SHADER_DRAW + { + SHADOW_STATE + { + pShaderShadow->EnableDepthWrites( false ); + pShaderShadow->EnableAlphaWrites( false ); + pShaderShadow->EnableDepthTest( false ); + + pShaderShadow->EnableTexture( SHADER_SAMPLER0, true ); + pShaderShadow->EnableTexture( SHADER_SAMPLER1, true ); + int fmt = VERTEX_POSITION; + pShaderShadow->VertexShaderVertexFormat( fmt, 1, 0, 0 ); + + DECLARE_STATIC_VERTEX_SHADER( hdrcombineto16bit_vs20 ); + SET_STATIC_VERTEX_SHADER( hdrcombineto16bit_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20b ); + SET_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20b ); + } + else + { + DECLARE_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20 ); + SET_STATIC_PIXEL_SHADER( hdrcombineto16bit_ps20 ); + } + } + + DYNAMIC_STATE + { + BindTexture( SHADER_SAMPLER0, SOURCEMRTRENDERTARGET, -1 ); + DECLARE_DYNAMIC_VERTEX_SHADER( hdrcombineto16bit_vs20 ); + SET_DYNAMIC_VERTEX_SHADER( hdrcombineto16bit_vs20 ); + + if( g_pHardwareConfig->SupportsPixelShaders_2_b() ) + { + DECLARE_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20b ); + SET_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20b ); + } + else + { + DECLARE_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20 ); + SET_DYNAMIC_PIXEL_SHADER( hdrcombineto16bit_ps20 ); + } + } + Draw(); + } +END_SHADER |