summaryrefslogtreecommitdiff
path: root/materialsystem/stdshaders/Downsample_ps2x.fxc
diff options
context:
space:
mode:
Diffstat (limited to 'materialsystem/stdshaders/Downsample_ps2x.fxc')
-rw-r--r--materialsystem/stdshaders/Downsample_ps2x.fxc30
1 files changed, 30 insertions, 0 deletions
diff --git a/materialsystem/stdshaders/Downsample_ps2x.fxc b/materialsystem/stdshaders/Downsample_ps2x.fxc
new file mode 100644
index 0000000..e103edb
--- /dev/null
+++ b/materialsystem/stdshaders/Downsample_ps2x.fxc
@@ -0,0 +1,30 @@
+// STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
+// STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
+
+#define HDRTYPE HDR_TYPE_NONE
+#include "common_ps_fxc.h"
+
+sampler TexSampler : register( s0 );
+
+struct PS_INPUT
+{
+ float2 coordTap0 : TEXCOORD0;
+ float2 coordTap1 : TEXCOORD1;
+ float2 coordTap2 : TEXCOORD2;
+ float2 coordTap3 : TEXCOORD3;
+};
+
+float4 main( PS_INPUT i ) : COLOR
+{
+ float3 s0, s1, s2, s3;
+
+ // Sample 4 taps
+ s0 = tex2D( TexSampler, i.coordTap0);
+ s1 = tex2D( TexSampler, i.coordTap1);
+ s2 = tex2D( TexSampler, i.coordTap2);
+ s3 = tex2D( TexSampler, i.coordTap3);
+
+ float3 avgColor = ( s0 + s1 + s2 + s3 ) * 0.25f;
+ return FinalOutput( float4( avgColor, 1 ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
+}
+