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-rw-r--r--materialsystem/shaderapidx9/vertexdecl.h32
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diff --git a/materialsystem/shaderapidx9/vertexdecl.h b/materialsystem/shaderapidx9/vertexdecl.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef VERTEXDECL_H
+#define VERTEXDECL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "locald3dtypes.h"
+#include "materialsystem/imaterial.h"
+
+
+//-----------------------------------------------------------------------------
+// Gets the declspec associated with a vertex format
+//-----------------------------------------------------------------------------
+IDirect3DVertexDeclaration9 *FindOrCreateVertexDecl( VertexFormat_t fmt, bool bStaticLit, bool bUsingFlex, bool bUsingMorph );
+
+//-----------------------------------------------------------------------------
+// Clears out all declspecs
+//-----------------------------------------------------------------------------
+void ReleaseAllVertexDecl( );
+
+
+#endif // VERTEXDECL_H
+