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-rw-r--r--materialsystem/materialsystem.vpc174
1 files changed, 174 insertions, 0 deletions
diff --git a/materialsystem/materialsystem.vpc b/materialsystem/materialsystem.vpc
new file mode 100644
index 0000000..d0394cf
--- /dev/null
+++ b/materialsystem/materialsystem.vpc
@@ -0,0 +1,174 @@
+//-----------------------------------------------------------------------------
+// MATERIALSYSTEM.VPC
+//
+// Project Script
+//-----------------------------------------------------------------------------
+
+$macro SRCDIR ".."
+$Macro OUTBINDIR "$SRCDIR\..\game\bin"
+
+$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
+
+$Configuration
+{
+ $Compiler
+ {
+ $PreprocessorDefinitions "$BASE;DEFINE_MATERIALSYSTEM_INTERFACE;MATERIALSYSTEM_EXPORTS;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead"
+ $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS]
+ $Create/UsePCHThroughFile "pch_materialsystem.h"
+ }
+ $Linker
+ {
+ $SystemLibraries "iconv" [$OSXALL]
+ }
+}
+
+$Configuration "Debug"
+{
+ $Linker [$X360]
+ {
+ $AdditionalDependencies "$BASE d3dx9d.lib"
+ }
+}
+
+$Configuration "Release"
+{
+ $Linker [$X360]
+ {
+ $AdditionalDependencies "$BASE d3dx9.lib"
+ }
+}
+
+$Project "MaterialSystem"
+{
+ $Folder "Source Files"
+ {
+ $File "CColorCorrection.cpp"
+ $File "cmaterial.cpp"
+ $File "cmaterial_queuefriendly.cpp"
+ $File "CMaterialSubRect.cpp"
+ $File "cmaterialvar.cpp"
+ $File "cmatnullrendercontext.cpp"
+ $File "colorspace.cpp"
+ $File "ctexture.cpp"
+ $File "$SRCDIR\public\filesystem_helpers.cpp"
+ $File "imagepacker.cpp"
+ $File "mat_stub.cpp"
+ $File "materialsystem_global.cpp"
+ $File "morph.cpp"
+ $File "occlusionquerymgr.cpp"
+ $File "shadersystem.cpp"
+ $File "texturemanager.cpp"
+
+ $File "pch_materialsystem.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)"
+ }
+ }
+ }
+
+ $File "cmaterialdict.cpp" \
+ "cmaterialsystem.cpp" \
+ "cmatlightmaps.cpp" \
+ "cmatrendercontext.cpp" \
+ "cmatqueuedrendercontext.cpp" \
+ "ctexturecompositor.cpp"
+ {
+ $Configuration
+ {
+ $Compiler
+ {
+ $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)"
+ }
+ }
+ }
+ }
+
+ $Folder "Public Header Files"
+ {
+ $File "$SRCDIR\public\mathlib\amd3dx.h"
+ $File "$SRCDIR\public\tier0\basetypes.h"
+ $File "$SRCDIR\public\mathlib\bumpvects.h"
+ $File "$SRCDIR\public\const.h"
+ $File "$SRCDIR\public\tier1\convar.h"
+ $File "$SRCDIR\public\crtmemdebug.h"
+ $File "$SRCDIR\common\cstringhash.h"
+ $File "$SRCDIR\public\filesystem.h"
+ $File "$SRCDIR\public\appframework\IAppSystem.h"
+ $File "$SRCDIR\public\materialsystem\combineoperations.h"
+ $File "$SRCDIR\public\materialsystem\IColorCorrection.h"
+ $File "$SRCDIR\public\materialsystem\imaterial.h"
+ $File "$SRCDIR\public\materialsystem\imaterialproxy.h"
+ $File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
+ $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h"
+ $File "$SRCDIR\public\materialsystem\imaterialvar.h"
+ $File "$SRCDIR\public\materialsystem\imesh.h"
+ $File "$SRCDIR\public\materialsystem\imorph.h"
+ $File "$SRCDIR\public\tier1\interface.h"
+ $File "$SRCDIR\public\materialsystem\IShader.h"
+ $File "$SRCDIR\public\materialsystem\ishaderapi.h"
+ $File "$SRCDIR\public\materialsystem\itexture.h"
+ $File "$SRCDIR\public\materialsystem\itexturecompositor.h"
+ $File "$SRCDIR\public\tier1\KeyValues.h"
+ $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
+ $File "$SRCDIR\public\mathlib\mathlib.h"
+ $File "$SRCDIR\public\tier1\mempool.h"
+ $File "$SRCDIR\public\pixelwriter.h"
+ $File "$SRCDIR\public\renderparm.h"
+ $File "$SRCDIR\public\tier1\strtools.h"
+ $File "$SRCDIR\public\tier1\utlbuffer.h"
+ $File "$SRCDIR\public\tier1\utlmemory.h"
+ $File "$SRCDIR\public\tier1\utlrbtree.h"
+ $File "$SRCDIR\public\tier1\utlsymbol.h"
+ $File "$SRCDIR\public\tier1\utlvector.h"
+ $File "$SRCDIR\public\mathlib\vector.h"
+ $File "$SRCDIR\public\mathlib\vector2d.h"
+ $File "$SRCDIR\public\mathlib\vector4d.h"
+ $File "$SRCDIR\public\mathlib\vmatrix.h"
+ $File "$SRCDIR\public\mathlib\vplane.h"
+ $File "$SRCDIR\public\vstdlib\vstdlib.h"
+ $File "$SRCDIR\public\vtf\vtf.h"
+ }
+
+ $Folder "Header Files"
+ {
+ $File "cmaterial_queuefriendly.h"
+ $File "cmaterialdict.h"
+ $File "cmaterialsystem.h"
+ $File "cmatlightmaps.h"
+ $File "cmatnullrendercontext.h"
+ $File "cmatqueuedrendercontext.h"
+ $File "cmatrendercontext.h"
+ $File "colorspace.h"
+ $File "ctexturecompositor.h"
+ $File "IHardwareConfigInternal.h"
+ $File "imagepacker.h"
+ $File "imaterialinternal.h"
+ $File "imaterialsysteminternal.h"
+ $File "imatrendercontextinternal.h"
+ $File "imorphinternal.h"
+ $File "IShaderSystem.h"
+ $File "$SRCDIR\public\shaderapi\ishaderutil.h"
+ $File "itextureinternal.h"
+ $File "materialsystem_global.h"
+ $File "occlusionquerymgr.h"
+ $File "shader_dll_verify.h" [$WIN32]
+ $File "shadersystem.h"
+ $File "texturemanager.h"
+ }
+
+ $Folder "Link Libraries"
+ {
+ $Lib bitmap
+ $Lib mathlib
+ $Lib shaderlib
+ $Lib tier2
+ $Lib vtf
+ }
+}