diff options
Diffstat (limited to 'materialsystem/materialsystem.vpc')
| -rw-r--r-- | materialsystem/materialsystem.vpc | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/materialsystem/materialsystem.vpc b/materialsystem/materialsystem.vpc new file mode 100644 index 0000000..d0394cf --- /dev/null +++ b/materialsystem/materialsystem.vpc @@ -0,0 +1,174 @@ +//----------------------------------------------------------------------------- +// MATERIALSYSTEM.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$macro SRCDIR ".." +$Macro OUTBINDIR "$SRCDIR\..\game\bin" + +$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" + +$Configuration +{ + $Compiler + { + $PreprocessorDefinitions "$BASE;DEFINE_MATERIALSYSTEM_INTERFACE;MATERIALSYSTEM_EXPORTS;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" + $PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS] + $Create/UsePCHThroughFile "pch_materialsystem.h" + } + $Linker + { + $SystemLibraries "iconv" [$OSXALL] + } +} + +$Configuration "Debug" +{ + $Linker [$X360] + { + $AdditionalDependencies "$BASE d3dx9d.lib" + } +} + +$Configuration "Release" +{ + $Linker [$X360] + { + $AdditionalDependencies "$BASE d3dx9.lib" + } +} + +$Project "MaterialSystem" +{ + $Folder "Source Files" + { + $File "CColorCorrection.cpp" + $File "cmaterial.cpp" + $File "cmaterial_queuefriendly.cpp" + $File "CMaterialSubRect.cpp" + $File "cmaterialvar.cpp" + $File "cmatnullrendercontext.cpp" + $File "colorspace.cpp" + $File "ctexture.cpp" + $File "$SRCDIR\public\filesystem_helpers.cpp" + $File "imagepacker.cpp" + $File "mat_stub.cpp" + $File "materialsystem_global.cpp" + $File "morph.cpp" + $File "occlusionquerymgr.cpp" + $File "shadersystem.cpp" + $File "texturemanager.cpp" + + $File "pch_materialsystem.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" + } + } + } + + $File "cmaterialdict.cpp" \ + "cmaterialsystem.cpp" \ + "cmatlightmaps.cpp" \ + "cmatrendercontext.cpp" \ + "cmatqueuedrendercontext.cpp" \ + "ctexturecompositor.cpp" + { + $Configuration + { + $Compiler + { + $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" + } + } + } + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\mathlib\bumpvects.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\tier1\convar.h" + $File "$SRCDIR\public\crtmemdebug.h" + $File "$SRCDIR\common\cstringhash.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\materialsystem\combineoperations.h" + $File "$SRCDIR\public\materialsystem\IColorCorrection.h" + $File "$SRCDIR\public\materialsystem\imaterial.h" + $File "$SRCDIR\public\materialsystem\imaterialproxy.h" + $File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemstub.h" + $File "$SRCDIR\public\materialsystem\imaterialvar.h" + $File "$SRCDIR\public\materialsystem\imesh.h" + $File "$SRCDIR\public\materialsystem\imorph.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\materialsystem\IShader.h" + $File "$SRCDIR\public\materialsystem\ishaderapi.h" + $File "$SRCDIR\public\materialsystem\itexture.h" + $File "$SRCDIR\public\materialsystem\itexturecompositor.h" + $File "$SRCDIR\public\tier1\KeyValues.h" + $File "$SRCDIR\public\materialsystem\materialsystem_config.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier1\mempool.h" + $File "$SRCDIR\public\pixelwriter.h" + $File "$SRCDIR\public\renderparm.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\mathlib\vmatrix.h" + $File "$SRCDIR\public\mathlib\vplane.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + $File "$SRCDIR\public\vtf\vtf.h" + } + + $Folder "Header Files" + { + $File "cmaterial_queuefriendly.h" + $File "cmaterialdict.h" + $File "cmaterialsystem.h" + $File "cmatlightmaps.h" + $File "cmatnullrendercontext.h" + $File "cmatqueuedrendercontext.h" + $File "cmatrendercontext.h" + $File "colorspace.h" + $File "ctexturecompositor.h" + $File "IHardwareConfigInternal.h" + $File "imagepacker.h" + $File "imaterialinternal.h" + $File "imaterialsysteminternal.h" + $File "imatrendercontextinternal.h" + $File "imorphinternal.h" + $File "IShaderSystem.h" + $File "$SRCDIR\public\shaderapi\ishaderutil.h" + $File "itextureinternal.h" + $File "materialsystem_global.h" + $File "occlusionquerymgr.h" + $File "shader_dll_verify.h" [$WIN32] + $File "shadersystem.h" + $File "texturemanager.h" + } + + $Folder "Link Libraries" + { + $Lib bitmap + $Lib mathlib + $Lib shaderlib + $Lib tier2 + $Lib vtf + } +} |