diff options
Diffstat (limited to 'linux_sdk/Makefile')
| -rw-r--r-- | linux_sdk/Makefile | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/linux_sdk/Makefile b/linux_sdk/Makefile new file mode 100644 index 0000000..40f41b3 --- /dev/null +++ b/linux_sdk/Makefile @@ -0,0 +1,104 @@ +# +# SDK Makefile for x86 Linux +# +# + +############################################################################# +# Developer configurable items +############################################################################# + +# the name of the mod binary (_i486.so is appended to the end) +NAME=server +# the location of the vcproj that builds the mod +MOD_PROJ=../dlls/hl_sdk.vcproj +# the name of the mod configuration (typically <proj name>_<build type><build target>) +MOD_CONFIG=hl_ReleaseSDKWin32 + +# the directory the base binaries (tier0_i486.so, etc) are located +#GAME_DIR=../../ +GAME_DIR=~/valve/hl2bin/ + +# compiler options (gcc 3.4.1 or above is required) +CC=/usr/local/bin/gcc +CPLUS=/usr/local/bin/g++ +CLINK=/usr/local/bin/gcc +CPP_LIB="/usr/local/lib/libstdc++.a /usr/local/lib/libgcc_eh.a" + +# put any compiler flags you want passed here +USER_CFLAGS= + +# link flags for your mod, make sure to include any special libraries here +LDFLAGS="-lm -ldl $(GAME_DIR)/bin/tier0_i486.so $(GAME_DIR)/bin/vstdlib_i486.so" + +# XERCES 2.6.0 or above ( http://xml.apache.org/xerces-c/ ) is used by the vcproj to makefile converter +# it must be installed before being able to run this makefile +XERCES_INC_DIR=/home/alfred/tmp/xerces-c-src_2_6_0/include +XERCES_LIB_DIR=/home/alfred/tmp/xerces-c-src_2_6_0/lib +# if you have xerces installed already you should be able to use the two lines below +#XERCES_INC_DIR=/usr/include +#XERCES_LIB_DIR=/usr/lib + + +############################################################################# +# Things below here shouldn't need to be altered +############################################################################# +MAKE=make + +# the dir we want to put binaries we build into +BUILD_DIR=. +# the place to put object files +BUILD_OBJ_DIR=$(BUILD_DIR)/obj + +# the location of the source code +SOURCE_DIR=.. + +# the CPU target for the build, must be i486 for now +ARCH=i486 +ARCH_CFLAGS=-mtune=i686 -march=pentium3 -mmmx -O3 + +# -fpermissive is so gcc 3.4.x doesn't complain about some template stuff +BASE_CFLAGS=-fpermissive -D_LINUX -DNDEBUG -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca -Dstrcmpi=strcasecmp +SHLIBEXT=so +SHLIBCFLAGS=-fPIC +SHLIBLDFLAGS=-shared -Wl,-Map,$@_map.txt -Wl + +#flags passed to the c compiler +CFLAGS="$(USER_CFLAGS) $(DEFINES) $(ARCH_CFLAGS) $(BASE_CFLAGS) -Usprintf=use_Q_snprintf_instead_of_sprintf -Ustrncpy=use_Q_strncpy_instead -UPROTECTED_THINGS_ENABLE" + +# define list passed to make for the sub makefile +BASE_DEFINES=CC=$(CC) CPLUS=$(CPLUS) CPP_LIB=$(CPP_LIB) \ + BUILD_DIR=$(BUILD_DIR) BUILD_OBJ_DIR=$(BUILD_OBJ_DIR) \ + SOURCE_DIR=$(SOURCE_DIR) SHLIBLDFLAGS=$(SHLIBLDFLAGS) SHLIBEXT=$(SHLIBEXT) \ + CLINK=$(CLINK) CFLAGS=$(CFLAGS) LDFLAGS=$(LDFLAGS) \ + ARCH=$(ARCH) GAME_DIR=$(GAME_DIR) MOD_CONFIG=$(MOD_CONFIG) NAME=$(NAME) \ + XERCES_INC_DIR=$(XERCES_INC_DIR) XERCES_LIB_DIR=$(XERCES_LIB_DIR) + +# Project Makefile +MAKE_MOD=Makefile.mod +MAKE_VCPM=Makefile.vcpm +MAKE_PLUGIN=Makefile.plugin + +all: check vcpm mod + +check: + if [ -z "$(CC)" ]; then echo "Compiler not defined."; exit; fi + if [ ! -d $(BUILD_DIR) ];then mkdir $(BUILD_DIR);fi + cd $(BUILD_DIR) + +vcpm: + $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) + +mod: vcpm + if [ ! -f "tier0_i486.so" ]; then ln -s $(GAME_DIR)/bin/tier0_i486.so .; fi + if [ ! -f "vstdlib_i486.so" ]; then ln -s $(GAME_DIR)/bin/vstdlib_i486.so .; fi + ./vcpm $(MOD_PROJ) + $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) + +plugin: + $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) + +clean: + $(MAKE) -f $(MAKE_VCPM) $(BASE_DEFINES) clean + $(MAKE) -f $(MAKE_PLUGIN) $(BASE_DEFINES) clean + $(MAKE) -f $(MAKE_MOD) $(BASE_DEFINES) clean + |