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-rw-r--r--inputsystem/key_translation.h38
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diff --git a/inputsystem/key_translation.h b/inputsystem/key_translation.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//===========================================================================//
+
+#ifndef KEY_TRANSLATION_H
+#define KEY_TRANSLATION_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "inputsystem/ButtonCode.h"
+#include "inputsystem/AnalogCode.h"
+
+// Call this to initialize the system
+void ButtonCode_InitKeyTranslationTable();
+
+// Convert from Windows scan codes to Button codes.
+ButtonCode_t ButtonCode_ScanCodeToButtonCode( int lParam );
+
+// Update scan codes for foreign keyboards
+void ButtonCode_UpdateScanCodeLayout( );
+
+// Convert from Windows virtual key codes to Button codes.
+ButtonCode_t ButtonCode_VirtualKeyToButtonCode( int keyCode );
+int ButtonCode_ButtonCodeToVirtualKey( ButtonCode_t code );
+
+ButtonCode_t ButtonCode_XKeyToButtonCode( int nPort, int keyCode );
+
+// Convert back + forth between ButtonCode/AnalogCode + strings
+const char *ButtonCode_ButtonCodeToString( ButtonCode_t code, bool bXController );
+const char *AnalogCode_AnalogCodeToString( AnalogCode_t code );
+ButtonCode_t ButtonCode_StringToButtonCode( const char *pString, bool bXController );
+AnalogCode_t AnalogCode_StringToAnalogCode( const char *pString );
+ButtonCode_t ButtonCode_SKeyToButtonCode( int nPort, int keyCode );
+
+#endif // KEY_TRANSLATION_H